I play mostly turn-based games, except with friends, so I come with a different perspective.
I hate that any one person in a multi-player game can kick another player and ruin the game for everyone. This just happened to me in two 4-player games in a row. The first was not that far along but the second was on turn 13 of 14. I would have much preferred to wait a day or two to see if the late player would take his turn rather than aborting the game. With turn-based, it's not like I'm sitting there staring at the screen, anyway.
To me, the ideal rule would be to require the majority of players to agree before a player is booted with an eventual hard time-out based on the game speed that would automatically boot the player.
I hate that any one person in a multi-player game can kick another player and ruin the game for everyone. This just happened to me in two 4-player games in a row. The first was not that far along but the second was on turn 13 of 14. I would have much preferred to wait a day or two to see if the late player would take his turn rather than aborting the game. With turn-based, it's not like I'm sitting there staring at the screen, anyway.
To me, the ideal rule would be to require the majority of players to agree before a player is booted with an eventual hard time-out based on the game speed that would automatically boot the player.