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Re: Space Empires: 4X is in BETA

Posted: 28 March 2022, 21:10
by Lunalol
Concede button is from BGA framework, in theory, you have it in all games.

Re: Space Empires: 4X is in BETA

Posted: 28 March 2022, 21:14
by Een
Lunalol wrote: 28 March 2022, 21:10 Concede button is from BGA framework, in theory, you have it in all games.
Yes, but please be aware that the "concede" button is only for two player games, when the game progression is greater than 50%.

Re: Space Empires: 4X is in BETA

Posted: 28 March 2022, 21:30
by Lunalol
Een wrote: 28 March 2022, 21:14
Lunalol wrote: 28 March 2022, 21:10 Concede button is from BGA framework, in theory, you have it in all games.
Yes, but please be aware that the "concede" button is only for two player games, when the game progression is greater than 50%.
Oups, OK !
So for 3 or 4 players game, I should create one on my self, noted, thanks :ugeek:

Re: Space Empires: 4X is in BETA

Posted: 01 April 2022, 05:03
by mleduc64
Has anyone else noticed any "weird" or "fantastically improbable" dice rolls in this game? I am playing a 3 player game with 2 friends of mine, and 1 of them rolled 13 1's in a row during a battle. Statistically speaking this is NOT impossible, but the odds are so astronomical that I can't believe that there isn't an underlying problem with how the dice roll calculations are being done in combat. To give this further credence, this recent bug report also lists a case where someone rolled 17 1's in a row: https://boardgamearena.com/bug?id=62068.

As a software developer myself, something definitely smells rotten here. I don't know if this is in the Random Number generator being used, or the seed. Is the developer using the standard methods being provided by PHP as suggested by BGA: https://boardgamearena.com/faq?anchor=f ... ing_random ? I love this game and it is a lot of fun to play, but if I can't trust the dice rolls, then that will spoil the game for me. Does anyone have any additional insight to add here?

Thanks,
Mike

Re: Space Empires: 4X is in BETA

Posted: 01 April 2022, 07:31
by Lunalol
Stop with the conspiracy theories, it is just my fault, a line added for testing purpose and not removed before production.

Re: Space Empires: 4X is in BETA

Posted: 09 April 2022, 21:38
by CatCatMcMeows
Are there any plans to implement the advanced game stuff from the base game? MS Pipelines, mines, etc. And of course fingers crossed for the expansion content at some point!

Re: Space Empires: 4X is in BETA

Posted: 10 April 2022, 08:09
by Lunalol
Yes, it is why there is an alpha version for testers.
Dev of it was paused but should continue soon.

Re: Space Empires: 4X is in BETA

Posted: 13 June 2022, 16:40
by equal1
Toonela wrote: 28 March 2022, 21:05
Schwa wrote: 15 February 2022, 16:20 Coming up toward the end of a 4p game, and it's clear what the outcome is going to be, but it's several turns of a grind to do it. Is there a way for a player to concede without harming their rep?
I want to second a Concede button in game. I've seen this in the Through the Ages implementation and would like it in Space Empires: 4X. At a certain point, you have your homeworld and everyone else has 15+ planets, you have no way of winning.
I would disagree with allowing a player to concede when they know they've lost outside of a 2p game. The win condition in this game is first to capture someone's homeworld or settle X planets in another player's zone. If you allow a player to drop out when they're losing, it actually drags the game out longer since the player on the verge of being conquered disappears.