Space Empires: 4X is in BETA

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Lunalol
Posts: 575
Joined: 09 October 2016, 23:21

Space Empires: 4X is in BETA

Post by Lunalol »

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Schwa
Posts: 2
Joined: 03 April 2021, 18:30

Re: Space Empires: 4X is in BETA

Post by Schwa »

Coming up toward the end of a 4p game, and it's clear what the outcome is going to be, but it's several turns of a grind to do it. Is there a way for a player to concede without harming their rep?
Jazson
Posts: 4
Joined: 15 September 2021, 20:48

Re: Space Empires: 4X is in BETA

Post by Jazson »

Great game!! I have all expansions released by now, but dont know where light cruiser and talon (different costs, shipyards not fighting, etcetc) came from.

May someone bring me some light about?
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Lunalol
Posts: 575
Joined: 09 October 2016, 23:21

Re: Space Empires: 4X is in BETA

Post by Lunalol »

Jazson wrote: 16 February 2022, 15:36 Great game!! I have all expansions released by now, but dont know where light cruiser and talon (different costs, shipyards not fighting, etcetc) came from.

May someone bring me some light about?
They come from TALON: https://boardgamegeek.com/boardgame/145976/talon
All is explained in scenario book.
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Astyanaxx
Posts: 11
Joined: 20 June 2020, 18:24

Re: Space Empires: 4X is in BETA

Post by Astyanaxx »

Very good stuff!
The game is surprisingly easy to get a hold of and the interface is intuitive :)
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winnie65
Posts: 2
Joined: 27 April 2016, 13:19

Re: Space Empires: 4X is in BETA

Post by winnie65 »

Having a hard time trying to play the solo version, wants me to invite a friend. Can you play any of the variants co-op against Aliens, Doomsday Machine etc without attacking other players?
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Lunalol
Posts: 575
Joined: 09 October 2016, 23:21

Re: Space Empires: 4X is in BETA

Post by Lunalol »

No co-ops are implemented.
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Rodzilla68
Posts: 17
Joined: 06 January 2016, 19:24

Re: Space Empires: 4X is in BETA

Post by Rodzilla68 »

I'm really enjoying this. Thanks for putting the solo in as well. I have yet to defeat all 3 doomsday machines. Two suggestions would be to not have the system markers enlarge when you mouse over them. Annoying when you're moving ships and the only reason to do so would be to read minerals or space wrecks and they are legible as is. Second would be to scale size of the playing area to fit the "board". In a 2p game, the actual "board" is a very small subset of the hex grid and there is a bunch of space beyond that.

On the combat doctrine, should it say "until" instead of "still"? I think the idea is "attack until...(death, etc)" right?

Also, is there a way to look at another player's tech tree or is that hidden information?

Otherwise, it's looking good!
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Lunalol
Posts: 575
Joined: 09 October 2016, 23:21

Re: Space Empires: 4X is in BETA

Post by Lunalol »

Try to use suggestion system please.
Your two first suggestions was already suggested.
My native langage is not English, so don't hesitate to correct me (still -> until)

Player's tech tree is HIDDEN since you discover it during a combat.
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Rodzilla68
Posts: 17
Joined: 06 January 2016, 19:24

Re: Space Empires: 4X is in BETA

Post by Rodzilla68 »

Lunalol wrote: 19 February 2022, 00:13 Try to use suggestion system please.
Your two first suggestions was already suggested.
My native langage is not English, so don't hesitate to correct me (still -> until)

Player's tech tree is HIDDEN since you discover it during a combat.
Thank you! I was not aware of that feature, but will use it now because I have some other suggestions! :D
Last edited by Rodzilla68 on 20 February 2022, 16:04, edited 1 time in total.
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