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Re: Play boop to help science!
Posted: 06 January 2024, 02:47
by Ceaseless
ScottBrady wrote: ↑05 January 2024, 08:27
Ceaseless wrote: ↑04 January 2024, 06:12
So how does one play this bot Boop? From a glance I see a reference to a zip file though never saw where it was. I probably overlooked something since I'm not familiar with these things.
Just unzip the file and run it from the folder. Requires Java to be installed.
I think I got the system to pull up, but haven't figured out how to pull up a game of Boop or face the computer in something yet. How do you challenge the bot in Boop on there?
Re: Play boop to help science!
Posted: 19 January 2024, 17:15
by GrogMartin
I'm in
Re: Play boop to help science!
Posted: 20 January 2024, 00:18
by Kaepo
Actually, I stopped the experiment one week ago. I have already submitted my paper. I should have the notification of acceptance around mid-March. If it is accepted, I will put a link toward the paper in this thread.
Thanks to all players who participated! And sorry for people who wanted to participate but didn't have the occasion.
Re: Play boop to help science!
Posted: 17 June 2024, 12:44
by Kaepo
Hi all,
I'm back to give an update on this project. The AI played 51 games between last December and January, and submitted an article to a conference, then to a journal.
The article was rejected both times, sometimes for questionable reasons (for the conference, I was criticized for over-explaining my story around my Android app which is at the origin of this AI project; I corrected this for the journal, which told me that the choice of the boop. game wasn't justified enough), but also for valid reasons: in particular, the journal found my combination of AI methods a little pushy and unnatural, and in all honesty, I can't disagree with them, even though I still think this combination can prove adequate in certain situations.
I don't think I'll submit this article for a third time somewhere, but it would be a shame if this work just disappeared. So I'm leaving an open-access version on arxiv, which anyone can find here:
https://arxiv.org/abs/2406.08766
Thank again to everyone who accepted to play against the AI, and sorry for those who wanted to play a game against it but didn't have the occasion. I am polishing the Android app that includes this AI, so you should be able to play as many games as you wish against it soon (as long as you have an Android device). I will keep this forum in touch when it is ready!
Re: Play boop to help science!
Posted: 30 August 2024, 20:36
by SewMuch
I'd play
Re: Play boop to help science!
Posted: 18 October 2024, 01:45
by Kaepo
Hi all,
If you missed this experimentation last year and still want to play against my AI, you can now do it on the Android app I just released:
https://boardgamearena.com/forum/viewtopic.php?t=39209
Re: Play boop to help science!
Posted: 08 October 2025, 17:57
by FrankJones
How did this project end up? Was it successful?
Re: Play boop to help science!
Posted: 11 October 2025, 00:52
by Kaepo
FrankJones wrote: ↑08 October 2025, 17:57
How did this project end up? Was it successful?
It was successful! I published the method and its results at a conference in Italy last April. The paper is here:
https://www.richoux.fr/publications/ric ... voapps.pdf
Unfortunately, my Android app, as well as a second app, have been removed from Google Play Store because my so-called lifetime Google dev account has been closed for inactivity. :/ And I don't feel in the mood of paying $25 again to open a new account and set up everything again. But the app can still be installed with its APK here:
https://github.com/richoux/pobo/releases (until Google blocks it when they will only allow apps from "verified" dev on Android, see
https://hackaday.com/2025/10/06/google- ... istration/)