Ceaseless wrote: ↑30 May 2025, 16:39
Florrible wrote: ↑30 May 2025, 08:32
After reading the thread from Archisian I have been trying to take this game more seriously, watched the recommended Youtube videos about best starting birds and changed my techniques. I started to always build my wetland first whenever possible, the forest when the wetland wasn't immediately possible, and always left the grassland for last.
I had a small winning streak but now I am back to losing.
I just played a game where I felt like I had good cards including my starting hand, but somehow I still lost badly.
If anyone has the time and patience to review it and point out my errors (politely) it's here:
https://boardgamearena.com/12/wingspan?table=680520102
You said you build your wetland and forest first, so why did you play Eastern Kingbird in the Grassland when you had no forest birds? You provided no support for your forest by the end of round 1 at all, when you should have had at least 2 forest birds by that point. As an aside, the flocking bonus Bird Counter is usually a better bonus than Platform builder since it is easier to set off with any spare flockers. The only reason to keep Platform Builder instead was if you could support it.
I'm going to suggest a hand fairly different than what the other two commenters said. I'd have kept Grebe, Kingbird, and Chimney Swift for the birds, an invertebrate and fish for food, and finally the Platform Builder since I have two Platform nests in my opening hand as well as a heavy drawing wetland bird plus another wetland bird by its side. Let's look at the differences my hand had from their choices and yours.
Eastern Kingbird is underestimated here. It's a 1 food forest bird that will likely score at least 1 more food right away, which will help a lot with getting out of the early game. There's no reason to sacrifice it for 1 more food because it will already provide that food and take up a key forest slot. As a Bowl nest it also puts you in the round 1 end of goal contest, worth a minimum of 1 point and a maximum of 4. That makes it fairly passable for points on top of its already key role. And because that food is invertebrate, it also provides key support for another underestimated bird in this hand, Chimney Swift.
Chimney Swift's double Invertebrate cost can make an opening hand awkward, especially when other birds take up the Invertebrate price. However, Grebe eats Fish and Kingbird will likely give at least 1 Invertebrate in time to play Swift. Odds are you'll be able to turn 1 Kingbird, turn 2 Grebe, turn 3 gain 1 Invertebrate, and by that point your opponent will have triggered Kingbird at least once for another. (They set it off in 1 turn in the game.) If they hadn't there was nothing stopping you from using the grassland to lay eggs then use Grebe to draw and have at least 1 card in hand as fodder to gain 2 Invertebrate in 1 turn. Given the state of the birdfeeder having 3 Invertebrate (and you can reroll the dice when they're gone), it's a fairly reliable food outlet.
Why do we want Swift at all? It supports the platform bonus as platform nest #2, helps all four end of round goals between its star nest plus ability to move rows, and serves as both your second forest bird and second wetland bird. Assuming your opponent knows what forest birds are, by turn 4 all of your early game objectives are met, to have at least 2 forest birds and a wetland bird (in this case you have 2, so you don't even need to spend eggs for cards.) You should be in a strong position to fight for the first two end of round goals and a promising hope for the other two. You have a playable forest and a strong wetland that gives you good chances to develop.
Nice! I would go for the same three birds at the start.
And what about keeping cherry instead of fish ?
Turn 1 : Play the Kingbird in the forest with the cherry
Turn 2 : Chance to play the Chimney's swift in the grassland if the opponent played in the forest. If not we can gain 1 invertebrate to play Chimney Swift in the turn 3 ( or we can play the Grebe using invertebrate to just reach the same path as Ceaseless)
[Given Chimney's swift is played] Turn 3 (or 4) : Lay eggs and move the Chimney's Swift in the forest. (There is also a low probability case where we can play Grebe and lay eggs the turn after, moving the Chimney's Swift in the Wetland in the turn 5)
[Given the Kingbird & Chimney's Swift are the forest] Turn 4 (or 5) : Gain food for the Grebe (with random extra food), move The Chimney's Swift in the Grasslands
Turn 5 (or 6) : Play the Grebe
Turn 6 (or 7) : Lay eggs and move the Chimney Swift to the Wetland
Turn 7 (or 8) : Draw 4 cards and discard 1
Turn 8 (if not yet done) : Draw 4 cards and discard 1
At this point, we have played 3 birds, we have 1 food (probably 2), 3 cards (probably 6), 4 eggs for the actual round goal and 2 for the next, we have a reasonnable source of food and, most important, we have a very solid source of draw to refine the rest of the game.
After writing it, I'm not 100% sure this path is better but it's an interesting option, especially in the case the opponent play a bird in the forest on turn 1.
I think it gives us the guarantee the reach the two forest bird quickly, no matter the opponent play. I would say the counterpart is that if we have a good bird to pick early in the tray, we will draw without the Grebe set up, but this also means ... we have another good card and it's a very good start !