The thread is about kicking players, which is going to require they be the players over time. The factor that decides who is kicked isn't just for a player to be over time, but for them to also be the player responsible for continuing the game at the time of the kicking. So you can't go kicking a player just because they're over time when the game itself is progressing fine, there has to be a delay in the game in the present. If a player is presently moving swiftly, in theory it should be pretty hard to kick them.tbhp wrote: ↑01 October 2026, 19:20I meant that anyone whose turn it is can potentially be described as holding up the game, or not.
If someone has a lot of time left, but they are taking forever to play for seemingly no reason, it's fair to say they are holding up the game.
If someone is out of time, but they've been speeding up and are now making their moves swiftly, it's fair to say they are not holding up the game.
This is actually one of the reasons it's possible to give them an extra countdown to work with, as they should be present and able to make a move. Whereas if the countdown was aimed at a player who doesn't even have anything to do, they don't have that same ability. You could even argue they aren't even obligated to be there at that moment because there's nothing for them to do yet, if they had wanted to take the chance to use the restroom or something, this would actually be the better time to do it, when it's not at everyone else's expense.