FILTER THE GAME RESEARCH BASED ON THE 4 PARAMETERS: Complexity, Strategy, Luck, Interaction

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ufm
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Joined: 06 January 2017, 08:38

Re: FILTER THE GAME RESEARCH BASED ON THE 4 PARAMETERS: Complexity, Strategy, Luck, Interaction

Post by ufm »

ChiefPointThief wrote: 24 May 2023, 14:45
cigma wrote: 20 May 2023, 12:02
ChiefPointThief wrote: 20 May 2023, 11:42 I think it is important to have games correctly categorized. If someone is looking for something particular they may not try , find, or look for a game if it is categorized wrong.
Exactly!
How Lady's Choice isn't labeled under surreal/silly/absurd is beyond me
The developers manage tags of their games. If they don't care, a game may not have any tags at all.
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Jellby
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Re: FILTER THE GAME RESEARCH BASED ON THE 4 PARAMETERS: Complexity, Strategy, Luck, Interaction

Post by Jellby »

Now Empire Plateau has interaction 5, chess has 0, EP has complexity 4, chess has 3... Really?
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ufm
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Re: FILTER THE GAME RESEARCH BASED ON THE 4 PARAMETERS: Complexity, Strategy, Luck, Interaction

Post by ufm »

Without a proper standard these parameters are completely useless as filters, as I said before.
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ChiefPointThief
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Re: FILTER THE GAME RESEARCH BASED ON THE 4 PARAMETERS: Complexity, Strategy, Luck, Interaction

Post by ChiefPointThief »

ufm wrote: 19 June 2023, 06:51 Without a proper standard these parameters are completely useless as filters, as I said before.
What about having them voted by players? And you need a certain status to do so. Something along the lines like being a reviewer.

Another one I just noticed is for bang. Complexity here 3 - bgg 1.6 . You can probably explain bang in a few paragraphs (although there are several special case scenarios because of player abilities). Also the description of every cards functions are printed on them.
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Game Slayer99
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Re: FILTER THE GAME RESEARCH BASED ON THE 4 PARAMETERS: Complexity, Strategy, Luck, Interaction

Post by Game Slayer99 »

I've often wondered if the complexity rating of games means the same as the difficulty rating. For example, some games are simple to learn yet more difficult in strategy.
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