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Re: Twilight Imperium
Posted: 06 March 2026, 07:35
by Adder007USA
Comment made. I don't know the best way to improve it, but I can identify the issues.
Re: Twilight Imperium
Posted: 07 March 2026, 16:53
by GTSchemer
New build:
* Added "Pause For Transactions" button to double research effects. This allows Jol-Nar to pause and sell RESEARCH AGREEMENT before deciding on a second technology to research.
Re: Twilight Imperium
Posted: 08 March 2026, 20:17
by Leruni
GTSchemer wrote: ↑07 March 2026, 16:53
New build:
* Added "Pause For Transactions" button to double research effects. This allows Jol-Nar to pause and sell RESEARCH AGREEMENT before deciding on a second technology to research.
Great work with all the updates and improvements!
Some time back you said prio is zombie mode for beta, any prediction for timing for that?
Re: Twilight Imperium
Posted: 08 March 2026, 20:26
by GTSchemer
Leruni wrote: ↑08 March 2026, 20:17
GTSchemer wrote: ↑07 March 2026, 16:53
New build:
* Added "Pause For Transactions" button to double research effects. This allows Jol-Nar to pause and sell RESEARCH AGREEMENT before deciding on a second technology to research.
Great work with all the updates and improvements!
Some time back you said prio is zombie mode for beta, any prediction for timing for that?
Priority is getting ready for beta, and zombie mode is probably the last step on that. I don't have timing, plus BGA has to approve it after I request it.
Before zombie mode, I still need to add statistics as well.
Re: Twilight Imperium
Posted: 09 March 2026, 05:25
by GTSchemer
New build:
* Added "Details" button to combat etc. dice rolls to clarify the math behind the actual rolled value and the modifications.
* Replaced map 6B. The new map is intended to be generally balanced but with a largely empty area around Mecatol Rex.
Dice details examples:
Map 6B image:

Re: Twilight Imperium
Posted: 11 March 2026, 11:37
by Jättepotatis
Hmm these dice rolls are not entirely clear to me if the number in parentheses is the modified or unmodified value, maybe it should show something like
Cruiser (7 to hit) rolled | 8 + 1 = 9], MORALE BOOST added 1.
Re: Twilight Imperium
Posted: 11 March 2026, 21:33
by GTSchemer
Jättepotatis wrote: ↑11 March 2026, 11:37
Hmm these dice rolls are not entirely clear to me if the number in parentheses is the modified or unmodified value, maybe it should show something like
Cruiser (7 to hit) rolled | 8 + 1 = 9], MORALE BOOST added 1.
Thanks, I have updated dice details further.
Re: Twilight Imperium
Posted: 18 March 2026, 04:29
by GTSchemer
New build:
* Statistics have been implemented. These are not retroactive, so any events before this deploy may not be counted for ongoing games.
This should not change any game behavior, but it did involve editing game code in many different places. Please let me know if you see any unexpected behavior or errors, as usual.
Re: Twilight Imperium
Posted: 18 March 2026, 12:21
by mahomeless
Hi the game seems completely down right now, unable to load any of them.
Re: Twilight Imperium
Posted: 18 March 2026, 12:46
by TorchicManiac
Yeah, the game is down for me too.