Wreckage wrote: ↑25 February 2021, 12:36
Yes it would be fair. The probability of a win against each of these opponents is calculated the same as for 2 player. I can gain from one and lose to another at the same time. How was 62.5% chosen? if it were 95% we could at least compete, even though still at a disadvantage.
How could you say that would be fair ? We agree BGA system allows (+/- by mistake) the same elo pts as for x individual wins. But you have to compare with the real probability to win/lose !
We know it : 33,3% vs 25% (for 3p). Another extreme example with 10 players : 10% vs 0,01% (1000x more !) => If you have the choice, will you prefer playing x individual games or 1 multiplayers game for the same gain ?!
So,that would be a clear advantage for multiplayers game winners in this case...and a disadvantage for losers !
That's the aim of the reducing %, to estimate more realistic % chances in a multiplayers game.
And why 75% for 3p ? Maybe because you win/lose 25% more (25/33,3) ?
On a new account we start with a K factor of 38. This basically gives a new player 3X the gain and loss of the normal ELO for the first 20 games.
So let me ask a couple easy questions:
If that ELO bonus didn't end after 20 games, but we kept that bonus going continuously, would our ELO ceiling still be the same as it is now?
What if it were only 2X the current rate? Any effect on our ceiling?
(By the way, I think that new player bonus is extremely overpowered too.)
You definitely don't want to see that it also applies for the losing points !
Yes, with a high K factor, you could win much more points and go faster to the top, of course.But you lose much more points too.
Example for a 90% probability of win (according to BGA) with extreme K factors :
K=1 : +0,1 pt win / -0,9 pt loss
K=100 : =10 pts win / -90 pts loss
Whatever the K factor, your mean value is still 0 (0,1*0,9 - 0,9*0,1 = 0,9*10 - 0,1*90). Perfectly fair !
And it's important to notice that we talk here about people who played hundreds/thousands games, so that's absolutely statistically significative. There would be a problem if a player reached #1 with only 20 games played.