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Weiqi/igo/baduk

Posted: 13 February 2016, 20:51
by ethancraft
Hello Hello,
As a player of go, I was wondering if this game could appear on BGA. It is the oldest strategy game from what I heard, and he really is very interesting. The rules are very easy, but the tactics are quite hard to get :D

Re: Weiqi/igo/baduk

Posted: 14 February 2016, 00:31
by Een
Hello!

Since it's a game from the public domain, there is no obstacle to it being developed on BGA. But of course, it needs a developer willing to put the time and effort needed to build it.

Someone started working on it in BGA studio some years back, but didn't finish it. Some other developers have started projects, but nobody came back to us yet with a "complete" or "testing" status. Even if the player turn is really easy, I gather than from a programming point of of view, it's not so simple (for example, detecting the end of the game can be algorithmically challenging with abstracts).

Re: Weiqi/igo/baduk

Posted: 14 February 2016, 20:04
by apollo1001
It is worth adding that whilst the basic gameplay is relatively straightforward, checking whether groups are dead/alive can be tricky in certain situations, and will potentially require writing a playing bot to test the status of these groups simply to determine the score.

Don't get me wrong, it can be done, but it isn't as easy as it might initially appear.

Re: Weiqi/igo/baduk

Posted: 14 February 2016, 22:29
by Silene
Usually the players mark dead stones and a routine to continue the game when they disagree is implemented.