Hello,
In the game Targi, there's a mistake that 50% of players make. Not because they are bad players : because there is a game-changer that does not show clearly enough on their screens.
It's about a tent costing 1 salt, 1 date and 2 peppers : when it is played, your opponent gets only 2 pawns to play instead of 3 on his next turn. It is represented by one of your pawns becoming black (unusable) for that turn, but this is not visible enough and 50% of players forget it... ruining their turn, when not ruining the whole game !
I suggest something simple : in Through the Ages, when 2 players are at war, there is a black rectangle on top of the screen that remains until the war is finished, and this is perfectly visible. I suggest the same type of message is used in Targi in the situation I just described.
In the game Targi, there's a mistake that 50% of players make. Not because they are bad players : because there is a game-changer that does not show clearly enough on their screens.
It's about a tent costing 1 salt, 1 date and 2 peppers : when it is played, your opponent gets only 2 pawns to play instead of 3 on his next turn. It is represented by one of your pawns becoming black (unusable) for that turn, but this is not visible enough and 50% of players forget it... ruining their turn, when not ruining the whole game !
I suggest something simple : in Through the Ages, when 2 players are at war, there is a black rectangle on top of the screen that remains until the war is finished, and this is perfectly visible. I suggest the same type of message is used in Targi in the situation I just described.