Carcassone - some ideas
Posted: 22 November 2016, 14:50
Hey All,
I have played at least 50 games so far and here is what I think,
1.) The fields need to be lit up so you see where the fields is. Go over to Asobrains if you need to see how this would work. For me personally I do not need this, but it is very helpful, and would make it easier. I think a lot of people don't see the board as a whole so it will really help them.
2.) Faster scoring after the game - it takes a long time, maybe this is just me, but it is long compared to say Stone Age.
3.) Faster scoring during the game. Again this is really slow, when you finish s few things with one tile it is really slow.
4.) Nit picking here, but being able to turn the board 90% maybe a really cool idea, a lot of time the board gets really long one way, so turning it would help.
5.) A way to tell where the meeple on the board is placed. With the building piece that has 3 open side buildings and the 4th side is a wall with a road out of it - that road is a stump and very hard to tell if the meeple is on a road ( that you can not see ) or in the field. Something where if you mouse over it, it says what it is ( a thief, a farmer, etc. ).
6.) An option for a faster turned game. having a fast option where you obly have a minute per turn, or a minute and a half would be awesome.
That is all I can think of for now, please share if you have other ideas. I just think if you want to make it a big hit and add expansions if it does well, then you need to make it as nice and user friendly as possible.
Thanks Hendal
I have played at least 50 games so far and here is what I think,
1.) The fields need to be lit up so you see where the fields is. Go over to Asobrains if you need to see how this would work. For me personally I do not need this, but it is very helpful, and would make it easier. I think a lot of people don't see the board as a whole so it will really help them.
2.) Faster scoring after the game - it takes a long time, maybe this is just me, but it is long compared to say Stone Age.
3.) Faster scoring during the game. Again this is really slow, when you finish s few things with one tile it is really slow.
4.) Nit picking here, but being able to turn the board 90% maybe a really cool idea, a lot of time the board gets really long one way, so turning it would help.
5.) A way to tell where the meeple on the board is placed. With the building piece that has 3 open side buildings and the 4th side is a wall with a road out of it - that road is a stump and very hard to tell if the meeple is on a road ( that you can not see ) or in the field. Something where if you mouse over it, it says what it is ( a thief, a farmer, etc. ).
6.) An option for a faster turned game. having a fast option where you obly have a minute per turn, or a minute and a half would be awesome.
That is all I can think of for now, please share if you have other ideas. I just think if you want to make it a big hit and add expansions if it does well, then you need to make it as nice and user friendly as possible.
Thanks Hendal