Hello fellow developers !
Is there any way to access the speed option (Realtime fast, normal, slow, turn-based...) during a game ?
Here is why I'd like to get this option info :
You know how automatic actions and animations during game have to be slowed down "manually" so that players can understand what is going on.
But at the same time, if animations are too slow, expert players may become bored and complain, while newer players will get lost if it's too fast.
So I thought "Why not adapt the animation speed to the clock game speed ?", because beginners will probably use slow speed (if realtime) while experts will often prefer fast. Thus, animations could be faster in realtime-fast games, than in realtime-slow games, and everyone would be happy.
I don't know what to choose for turn-based though, but a slightly slower animation than realtime-slow could do it, and identical for each turn-based option.
Cheers !
Is there any way to access the speed option (Realtime fast, normal, slow, turn-based...) during a game ?
Here is why I'd like to get this option info :
You know how automatic actions and animations during game have to be slowed down "manually" so that players can understand what is going on.
But at the same time, if animations are too slow, expert players may become bored and complain, while newer players will get lost if it's too fast.
So I thought "Why not adapt the animation speed to the clock game speed ?", because beginners will probably use slow speed (if realtime) while experts will often prefer fast. Thus, animations could be faster in realtime-fast games, than in realtime-slow games, and everyone would be happy.
I don't know what to choose for turn-based though, but a slightly slower animation than realtime-slow could do it, and identical for each turn-based option.
Cheers !