sourisdudesert wrote:
@demiurgsage : about bugs, if I take the most popular games here (Seasons) + the most voted bug, then I get 14 votes. I don't consider that 14 votes on almost 3 millions games played as "major". About stability : you cannot take the last events and make a general assumption that "BGA is unstable". We had 3 crashes this week, while it did not happened since a long time, and we took action (+ explains) immediately by replacing the WHOLE unstable thing. You have the right to think it is insufficient, but at least please become a member to allow us to pay more server or more people to improve this efficiency!
1. Bugs. You think that all players report a bug properly when they see it. This isn't the case. Players report bugs very seldom. Even if someone reports a bug he often reports a new one instead of voting for the same bug, if he don't see his bug in the top. Lets take a popular game "Through the Ages"; this game has game logic issues, so you can reproduce most of the bugs just doing certain sequence of actions. Bugs affect about half of TTA games. (Often a couple of culture points or one civil action you lose due to bugs don't change the game result. Also most of regular TTA players know about bugs and count them). I assume that 255 000 games were played by at least 10000 players. And all players played at least one game affected by bugs. So you can count how often players report bugs. 2% in best case.
Another game - Race for the Galaxy. Expansions add a lot of game-logic issues. As in case above when you play with all expansions almost every game is affected by bugs. You can count again how much players were affected and how often they report bugs.
And Seasons you mentioned also has game-logic issues. I didn't play Seasons recently so I can't give you specific examples. But players bug reports looks like certain sequences of actions always cause incorrect results.
My statement is fun players don't report bugs. They don't know rules too good and don't pay too much attention to games to report bugs. Regular players report bugs sometimes, but as bugs are fixed too slow they adjust their behaviour to existing bugs.
2. Stability. Your main problem is not server crashes. Your problem is lags, your problem is situation when server becomes inavailable for just 5 minutes. As 5 minutes is enough time to other players skip you from the game. When someone tell opponents about lags, they answer that lags is the what BGA is. Lags is what make users upset.
Also there is a lags-related bug. Sometimes when you try to make last move in the game, the game page start glitching and it's very hard to make this move. You need several minutes of refreshing and reopening BGA to make your move.
3. If you want to increase the number of users you should provide good service. It's easy to increase the number of users using social media. But are you sure your servers will handle 30 000 users? And even if they handle this number, are you sure that they remain on your site when they will see all bugs and lags?
So I would recommend to improve your service before attracting new members. It's easy to increase the number of users but it's hard to return them after they leave your site.