There are several unnecessary and annoying redundancies in the way the game is programmed on board game arena.
1) If a develop phase comes up and you have no development cards in your hand or no development cards that you can afford to develop, you still have to click "I Choose Not to". This should be automatic, the game should check to see if that is even an option for you before forcing you to click on something.
2) If a settle phase comes up and you have no planet cards in your hand or planet cards in your hand that you can afford to settle, you still have to click "I Choose Not to". This should be automatic, the game should check to see if that is even an option for you before forcing you to click on something.
3) Produce phase bonuses of placing good(s) on windfall world(s), either from picking the produce role of from cards you have layed down, the program requires you to click "I pass" even when there are no windfall worlds or none that do not already have a good on them. This should be automatic, the game should check to see if that is even an option for you before forcing you to click on something.
I don't like being forced to lie or pretending like I have a choice when I don't. Most of the time when I can't take advantage of a phase, it is not by choice. That is why it is annoying.
I have played hundreds of games of RftG on here and it comes up at least once a game. Its kind of annoyingly sloppy programming.
1) If a develop phase comes up and you have no development cards in your hand or no development cards that you can afford to develop, you still have to click "I Choose Not to". This should be automatic, the game should check to see if that is even an option for you before forcing you to click on something.
2) If a settle phase comes up and you have no planet cards in your hand or planet cards in your hand that you can afford to settle, you still have to click "I Choose Not to". This should be automatic, the game should check to see if that is even an option for you before forcing you to click on something.
3) Produce phase bonuses of placing good(s) on windfall world(s), either from picking the produce role of from cards you have layed down, the program requires you to click "I pass" even when there are no windfall worlds or none that do not already have a good on them. This should be automatic, the game should check to see if that is even an option for you before forcing you to click on something.
I don't like being forced to lie or pretending like I have a choice when I don't. Most of the time when I can't take advantage of a phase, it is not by choice. That is why it is annoying.
I have played hundreds of games of RftG on here and it comes up at least once a game. Its kind of annoyingly sloppy programming.