It's a key part of the game that the number of gems inside other players' tents be hidden, forcing others to track it themselves, or ignore it and just hope they have enough.
However, the current gems in front of a players' tent is visible as they play, by design. And when a player leaves the temple, how many gems they take is also un-hidden information. But in the physical game, the speed and process of handing out the gems ensures that there's time to count up how many gems each leaving player gets. In the BGA implementation, the gems get handled automatically without any player touching them, making it much harder to quickly do the math. In some games, this often seems to result in players taking up the first portion of their next move time retroactively figuring out how much each player got.
As an affordance for this difference between the physical and virtual game, could the game log show, for each player leaving the temple, how many gems they took?
However, the current gems in front of a players' tent is visible as they play, by design. And when a player leaves the temple, how many gems they take is also un-hidden information. But in the physical game, the speed and process of handing out the gems ensures that there's time to count up how many gems each leaving player gets. In the BGA implementation, the gems get handled automatically without any player touching them, making it much harder to quickly do the math. In some games, this often seems to result in players taking up the first portion of their next move time retroactively figuring out how much each player got.
As an affordance for this difference between the physical and virtual game, could the game log show, for each player leaving the temple, how many gems they took?