Hi!
I'm working on a game where player can collect achievements and influence as well.
There are two possibilities for winning (plus a third but it is irrelevant for this problem) :
It works well for the second case but it's weird for the first one: if two players tie, they get both (0 [grey star]) as tie breaker with the formula description "Number of achievements", which is totally wrong.
I think it's not possible to remove the tie-breaker but is it at least possible to modify the tie breaker description in place to indicate that this zero means nothing?
Thanks a lot
Tchebychev
I'm working on a game where player can collect achievements and influence as well.
There are two possibilities for winning (plus a third but it is irrelevant for this problem) :
- Achievements: When one player get a certain number of achievements, he wins immediately. In that case, I want players to be ranked by the number of achievement they get. There is no tie-breaker defined by the rules for ranking the losers and I don't want to define one:
player_score = achievements
player_score_aux = none (I put zero for everyone) - Influence: If nobody manages to get enough achievements before the game ends, the player who has the greater influence wins, even if this player has fewer achievements than others. If there is a tie, the player with most achievements wins. And I want to use that tie breaker to rank losers as well. So in that case, I change player_score just before the 'gameEnd' state:
player_score = influence
player_score_aux = achievements
Code: Select all
'tie_breaker_description' => "Number of achievements",I think it's not possible to remove the tie-breaker but is it at least possible to modify the tie breaker description in place to indicate that this zero means nothing?
Thanks a lot
Tchebychev