I used to play hearts on Yahoo a lot (this was 5+ years ago) until they cancelled it. They had a few tweaks that would improve the game here as well.
1) Label the cards that were just passed to you. When one player is slower, you really need to have you eyes at full focus on the screen to not miss what exact cards you were given. At Yahoo, you needed to actually 'accept' the pass, so everyone knew exactly what cards they were given.
2) TRAM. Often it is quite obvious that the remaining cards will all end up with a particular player. When at that time there is nothing left to win (ie, points taken so far have ended up with two different players or more), that player should be able to say'The Rest Are Mine' and click a button. It results in that player taking all the remaining cards in the game and makes anywhere between 1 to 3-5 rounds obsolete.
3) Enable people to already select the card they're going to play next. When the first player plays a card, especially towards the end of the round, people often already know what they're going to play, regardless of what other players do.
4) Keep something visual that shows you in what direction the passes went, this can be a simple arrow. People often forget, if someone shoots the moon (manages to collect all hears and the dame), sometimes the entire table doesn't even remember who provided the pass that made it possible.
5) Lastly, something that wasn't on Yahoo, but it was suggested recently and I'd like to support the request: automate the last hand, it's already done in Take 5, the same can apply to Hearts..
Suggestions 2, 3 and 5 together speed up the game significantly, often 15-20% or even more.
1) Label the cards that were just passed to you. When one player is slower, you really need to have you eyes at full focus on the screen to not miss what exact cards you were given. At Yahoo, you needed to actually 'accept' the pass, so everyone knew exactly what cards they were given.
2) TRAM. Often it is quite obvious that the remaining cards will all end up with a particular player. When at that time there is nothing left to win (ie, points taken so far have ended up with two different players or more), that player should be able to say'The Rest Are Mine' and click a button. It results in that player taking all the remaining cards in the game and makes anywhere between 1 to 3-5 rounds obsolete.
3) Enable people to already select the card they're going to play next. When the first player plays a card, especially towards the end of the round, people often already know what they're going to play, regardless of what other players do.
4) Keep something visual that shows you in what direction the passes went, this can be a simple arrow. People often forget, if someone shoots the moon (manages to collect all hears and the dame), sometimes the entire table doesn't even remember who provided the pass that made it possible.
5) Lastly, something that wasn't on Yahoo, but it was suggested recently and I'd like to support the request: automate the last hand, it's already done in Take 5, the same can apply to Hearts..
Suggestions 2, 3 and 5 together speed up the game significantly, often 15-20% or even more.