Scrollmap with 3D mode

Game development with Board Game Arena Studio
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quietmint
Posts: 299
Joined: 31 July 2017, 00:28

Scrollmap with 3D mode

Post by quietmint »

Are there any examples of using scrollmap with 3D mode?

In 2D mode, it's simple. The scrollmap is as big as the browser window allows, and we expect the game board is cut off. Arrows are provided for user to move the scrollmap.

But in 3D mode, the scrollmap is not needed. It should not provide its own movement arrows. It should be resized to fit entire contents so there is no border/boundary shown. In other words, we do not need the scrollmap function -- it should act like regular <div> without ability to drag, because 3D mode already lets user control the camera.

Compare these two shots:
2d.png
2d.png (223.91 KiB) Viewed 1019 times
3d.png
3d.png (246.18 KiB) Viewed 1019 times
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