So far I have only one thumbs down and it's because my timer was negative and the opponent felt I was taking too long.
But I didn't play any of my turns slowly. My timer went down mostly during my opponenet's turn, when he made attacks and I had to make a decision (ex: discard 2 cards or gain a curse in my hand). These decisions take time, and my opponent was making multiple attacks per turn.
The timer does not go up during these reaction times. I ended up spending too much time during his turns and had to hurry on my turns, and still ended with negative timer.
The game was setup by my opponent at Fast speed. But still these situations are unfair - when players are attacked in the game, they are also penalized on their timer (only goes down not up), leading to less time on their own turns. This is double penalty.
While reactions should also be timed, the timer should go up on every reaction request to allow time for decisions.
But I didn't play any of my turns slowly. My timer went down mostly during my opponenet's turn, when he made attacks and I had to make a decision (ex: discard 2 cards or gain a curse in my hand). These decisions take time, and my opponent was making multiple attacks per turn.
The timer does not go up during these reaction times. I ended up spending too much time during his turns and had to hurry on my turns, and still ended with negative timer.
The game was setup by my opponent at Fast speed. But still these situations are unfair - when players are attacked in the game, they are also penalized on their timer (only goes down not up), leading to less time on their own turns. This is double penalty.
While reactions should also be timed, the timer should go up on every reaction request to allow time for decisions.