It could be motivational to a certain group of players - who maybe aren't so occupied with ELO but more about in-game records - if there existed some type of challenges that's also common in video games for example.
It would work next to ELO without problems (except last point) and would serve merely as additional incentive, without being related to prestige points (that was my imagination at least).
Things included might be:
It would work next to ELO without problems (except last point) and would serve merely as additional incentive, without being related to prestige points (that was my imagination at least).
Things included might be:
- Achieve a series of victories in a certain game (maybe from 3 to 10 (gold) in 2 player, or with every further player perhaps reduce by 1)
- Achieve a series of victories against higher rated players (maybe 3 to 5)
- Get a perfect score (only in some games sensible, for example 64-0 in Reversi, 66 in 6 nimmt)
- Score at least twice the points as the 2nd player (for any game with variable points appearing in the result)
- Special score or sweep: For example 4 points in Can't Stop or zero points for the opponents in Love Letter
- Attain a high score (for example 80 (bronze) 90 (silver) 100 (gold) in Dragonheart)
- Doesn't suit well if you primarily aim to maximize your ELO at the same time, but adds another dimension, maybe recommendable with training mode. Handicap: win without owning certain cards (Seasons, Stone Age...) or with (if the spot is bad)/without (if it's good) occupying certain spots (many abstracts or worker placements; Gomoku, Caylus...)