[NEW GAME] Avé Caesar available for testing

Game development with Board Game Arena Studio
clavat
Posts: 9
Joined: 05 April 2020, 17:49

[NEW GAME] Avé Caesar available for testing

Post by clavat »

Hello,

I'm glad to announce I just finished a first version of the game Avé Caesar, and I think it is now ready to be tested by you and i'm excited to hear what you think about my game, the GUI, the mechanism and other stuff. For information, this game is my really first game on BGA :D

For the people who don't know the game and the rules, you can have more information's on BGG, https://boardgamegeek.com/boardgame/494/ave-caesar

The image of the game are taken from Ravensburger version, I already sent an email for the licensing, without any return, if someone can help me here, it will be appreciated !

If you want to test :https://studio.boardgamearena.com/gamep ... =avecaesar

Here an example of how the game is working : https://puu.sh/FvJs5/da09de6ef6.mp4
And an image of the global user interface :
https://www.awesomescreenshot.com/image ... ed18ee102d
Last edited by clavat on 13 April 2020, 23:07, edited 1 time in total.
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Benoit314
Posts: 82
Joined: 02 April 2020, 22:12

Re: [NEW GAME] Avé Caesar available for testing

Post by Benoit314 »

Hello Clavat,

I tried the game and had an issue:

-On the finish line (last lap), I've got this error:
Server syntax error:
Notice: Undefined index: color in /var/tournoi/release/games/avecaesar/999999-9999/avecaesar.game.php on line 355
{"status":1,"data":{"valid":1,"data":null}}

-Also, UI side, there is a small problem with the style of your headers, it affects also the rest of the page
Maybe add a selector in front of "h3" in your stylesheet:

Code: Select all

#game_play_area h3 {
    background-color: darkred;
    color: white;
    font-family: Helvetica;
    font-size: x-large;
    font-variant: small-caps;
    font-weight: bold;
    letter-spacing: 3px;
    margin: 0px;
}
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SushiMaki
Posts: 4
Joined: 02 April 2020, 07:01

Re: [NEW GAME] Avé Caesar available for testing

Post by SushiMaki »

Same problems for me crossing the finish lines.

Everything else worked fine with 2 and 6 players.

Congratulations for your game!

Pierre
clavat
Posts: 9
Joined: 05 April 2020, 17:49

Re: [NEW GAME] Avé Caesar available for testing

Post by clavat »

Hello,

Thank you for your feedback, I just fixed the php error and CSS issue, thank you again ;)

Can you help me with statistics ? I should add some stats at the end of the game, currently I have only for players :
  • Number of turns
  • Has salued Caesar
  • Number of remaining cards at the end of the game
I can't figure more stats for my game, if you have more idea :)
User avatar
tchobello
Posts: 693
Joined: 18 March 2012, 13:19

Re: [NEW GAME] Avé Caesar available for testing

Post by tchobello »

Hello

Nice Job ! Ave Caesar is such a mean game.

I had this when a player crossed the finish line :
TypeError: Cannot read property 'type_arg' of null
at Object.notif_takeCard (avecaesar.js?1586862123366:212)

It's a bit hard to distinguish colours and i'm no coulourblind.

I have a large screen and there is plenty of room on each side. Perhaps, you might move Deck and My Hand there in this case.
I don't know if deck has to remain secret. Otherwise, you could place that in player's panel.

I'm not 100% sure but you should verify because I think the leader was allowed to play a 6 when he had three 6.

Game finishes with 3 tied winners and one loser.

"plays a card and go to their new position" : should be modified
has just crossed the finish line and has finished the race! : should be modified
pop up on player's token is useless by now.
User avatar
Benoit314
Posts: 82
Joined: 02 April 2020, 22:12

Re: [NEW GAME] Avé Caesar available for testing

Post by Benoit314 »

clavat wrote: 14 April 2020, 07:48 I can't figure more stats for my game, if you have more idea :)
Some ideas:
  • Number of turns passed
  • Number of turns in the lead position
  • More complex: Number of players that you blocked
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agodd
Posts: 223
Joined: 20 March 2020, 23:42

Re: [NEW GAME] Avé Caesar available for testing

Post by agodd »

Nice! I'm curious to try it!
And if you want I'll give you an help for Italian translation
clavat
Posts: 9
Joined: 05 April 2020, 17:49

Re: [NEW GAME] Avé Caesar available for testing

Post by clavat »

Hello,

Thank you to everyone for your positive feedback !

I fixed the bug concerning scores calculation that leading to tie in all cases...
I also added 2 statistics following the proposition of Benoit314 :
  • Number of turns player should pass when he can't play
  • Number of turns player was in leading position
Waiting for admin feedback when they will have more times :)
User avatar
A-dam
Posts: 107
Joined: 28 September 2013, 18:15

Re: [NEW GAME] Avé Caesar available for testing

Post by A-dam »

Hi,

just some another notes on my quick game:

- it would be nice to have some animation of horses, not just that they will appear in new position (simple slide will do it I quess)

- when I select card outside my turn, highligth of possible moves did not appear when its my turn, I have to deselect and select again - this can be solved several ways -dont allow to click when its not my turn/ take into account selected card/deselect all at the beginning...

anyway, looks good!

Adam
User avatar
agodd
Posts: 223
Joined: 20 March 2020, 23:42

Re: [NEW GAME] Avé Caesar available for testing

Post by agodd »

clavat wrote: 13 April 2020, 20:33 If you want to test :https://studio.boardgamearena.com/gamep ... =avecaesar
Trying to test but this is the answer

Sorry, an unexpected error has occurred...

visitor not allowed:mainsite_gamepanel

#0 /var/tournoi/release/tournoi-200417-2009/www/index.php(230): launchWebAction('gamepanel', 'action_gamepane...', '__default', false, false, NULL, true, false)
#1 {main}
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