First of all ty for bringing Teotihuacan to BGA, one of my favourite games. Played a game against myself, so here's some feedback, mostly very small issues that might not even need a fix:
- Selecting a stating tile that makes you advance on the blue temple forces you to click on the blue temple track, whistl death avenue didn't (I think it should be considered the same for consistency, either having to click or not is up to you).
- I'd be nice to have main action of each action board described in a tooltip (to make the game easier and more accessible for new players).
- Increment/Decrement resources on blue temple options can be a little confusing, but maybe it's just for me.
- I'd be great to see how much cocoa you'll collect on the "Collect Cocoa" button (Before clicking it) and skipping the confirm step.
- Same goes for the other actions that would consume Cocoa, imo having less confirmations and clicks would make the game faster.
- Maybe same criteria could be applied to main actions that consume a fixed amount of resources (death Avenue/Decorations).
- Not sure if you should be able to, but after selecting the main action on actions that require additional steps and costs (like building decorations) you cannot go back and select to collect cocoa (even if you don't have the resources for the main action) (In that case "Cancel" button should probably read "End Turn" instead).
- When it's time to upgrade workers, the workers not eligible to be upgraded (because they are not in the current action board) are also highlighted in red.
- Last but not least, time per turn seemed quite limited to me, but maybe I have too much AP (and had to think the actions for two players xD)
Couldn't end the game but looked pretty good, awesome work. It you ever want to schedule a test session count me in