Hooray for BGA developers and bug-fixers! It's been a big slowdown in the past (especially in 2player games) when a potpourri was collected, and everyone had to wait for the last player in the circle to take the last resource. No choice means no reason to wait, right? Well, no longer!
Whoever has been at work on this game has made it so the game skips ahead whenever there's no alternative available. It's a lot faster, and takes fewer clicks. It was a little disorienting when the change first happened, but we'll get used to the efficiency, I think!
Whoever has been at work on this game has made it so the game skips ahead whenever there's no alternative available. It's a lot faster, and takes fewer clicks. It was a little disorienting when the change first happened, but we'll get used to the efficiency, I think!