6 nimmt! - 5 player TacPro Cup!

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traddles27
Posts: 129
Joined: 19 December 2015, 17:13

6 nimmt! - 5 player TacPro Cup!

Post by traddles27 »

Hi guys,

I'm a big fan of 5 player TacPro game, and thought it might be nice to start a (unofficial) tournament where we could play this variant, as there is not a big probability to get multiple players tournaments any time soon.

5 player TacPro Cup! - Edition 1 - Rules.

- The games will be played in 5 players, with these settings:
** Normal mode
** Real-time - normal speed +0:29 per turn (maximum 2:27)
** Tactics
** Professional

- There will 5 quartefinals, first 2 places in each QF go to semifinals.
- The first 2 places in each semifinal and the best 3rd place go to the final.
- Each table will play 4 games to establish the qualified players.
- The winner of a game will be awarded 6 points, 2nd place - 4 points, 3rd place - 2 points, 4th place - 1 point and the last place 0 points.
- In case of ties in a game, both (or all) players on the same position are awarded the points for that respective position.
- In case of ties in the final Standings, the sum of in-game points difference to the 1st place in each game will be the first criteria for a break (the smaller number wins), then most 1st places, most 2nd places... and so on. If the tie persists, the best score in a game, then the 2nd best one... and so on.
- The Standings will have to be updated after each game by one of the players, the table opener will be assigned do to it, but if him/her don't want to keep the score, just let the opponents know and one of them should step up. In case there was an observer at the table, they could do it if they wanted.


- The games of phase 1 have to be played within the period 27 May - 7 June.
- The players will have to post their availability, on the thread or via personal message to me for this period, with days and hours (please use only CET!), so we can find a common date for all players at a table.
- Please take in consideration the fact that you'll have to be online for about 2 hours at that date.

- In case one player doesn't show up at the time established for play, we'll try to find a replacement from the users online.
- If no replacement is found, one neutral player could play (from players in other QFs or a player who only wants to play outside the competition). The results of this player will not count for the Standings, but the players behind him/her will get the points for their own position, not advance a place (eg. Neutral player finishes 4th in a game. The 5th placed player will get the points for 5th position - 0)
- In case one player quits before all games are played, the Neutral player rule applies.
- In case one player quits in the middle of the game, that game is cancelled, and restarted with a neutral player. If it happened to be the 1st game of the phase, the neutral player could become part of the competition, if they wanted.

(If you feel there was anything to change or add to the Rules, please do mention it in the thread)
Last edited by traddles27 on 24 May 2020, 07:56, edited 2 times in total.
User avatar
traddles27
Posts: 129
Joined: 19 December 2015, 17:13

Re: 6 nimmt! - 5 player TacPro Cup!

Post by traddles27 »

All right, no answers, one last try, I'll send messages to the users I have played this game with recently, this thread is open for registration now.
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cheval_raye
Posts: 101
Joined: 19 March 2020, 17:48

Re: 6 nimmt! - 5 player TacPro Cup!

Post by cheval_raye »

Hello, count me in your unofficial tournament. I usually don't browse the forum much, so I hadn't seen your post. Thank you for the idea.
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Froutssy
Posts: 3
Joined: 10 April 2020, 01:03

Re: 6 nimmt! - 5 player TacPro Cup!

Post by Froutssy »

Hi guys ! I'm in if there is still some place. Sorry for the late answer, I just don't usually look at the forum.

Thank you for the invitation !
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lerems31
Posts: 1
Joined: 08 January 2014, 20:31

Re: 6 nimmt! - 5 player TacPro Cup!

Post by lerems31 »

Hello, nice idea. I'm in !!! :D
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AANygmato
Posts: 2
Joined: 02 May 2020, 16:26

Re: 6 nimmt! - 5 player TacPro Cup!

Post by AANygmato »

Hey,
I'm in!
Thanks for the invitation!
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Wreckage
Posts: 396
Joined: 18 January 2017, 02:10

Re: 6 nimmt! - 5 player TacPro Cup!

Post by Wreckage »

Hi, I'm in. I have a couple thoughts.

First, maybe your limit should be 25 players. This would also divide as well as 20 I think, Just an idea. 20 is fine. I think if word got out this could grow into 50 players fairly easy.

Second, you could have all your opponents be different on your 4 games. I don't know if I prefer this, I'm just throwing it out there.

Third, I can see issues with games not getting done in a week. Someone takes a day to do their turn. Then someone else takes another day to do theirs. If you get several slow players, they could still be in the first round of their game at the end of a week. Then it's hard to put blame on any certain player because they are all slow. I ran an event like this on a different game, and I had some real problems with people just not playing often enough.
Sergioreboot
Posts: 21
Joined: 02 November 2018, 05:24

Re: 6 nimmt! - 5 player TacPro Cup!

Post by Sergioreboot »

Wonderful idea. I'm in.

I think it's perfect. semifinals and final are 4 games too?
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Simorgh
Posts: 7
Joined: 05 November 2017, 09:31

Re: 6 nimmt! - 5 player TacPro Cup!

Post by Simorgh »

Hi,

You can count me in.
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traddles27
Posts: 129
Joined: 19 December 2015, 17:13

Re: 6 nimmt! - 5 player TacPro Cup!

Post by traddles27 »

Wreckage wrote: 16 May 2020, 12:25 Hi, I'm in. I have a couple thoughts.

First, maybe your limit should be 25 players. This would also divide as well as 20 I think, Just an idea. 20 is fine. I think if word got out this could grow into 50 players fairly easy.

Second, you could have all your opponents be different on your 4 games. I don't know if I prefer this, I'm just throwing it out there.

Third, I can see issues with games not getting done in a week. Someone takes a day to do their turn. Then someone else takes another day to do theirs. If you get several slow players, they could still be in the first round of their game at the end of a week. Then it's hard to put blame on any certain player because they are all slow. I ran an event like this on a different game, and I had some real problems with people just not playing often enough.

You are right, 25 players is even better, 5 quartefinals with the first 2 places going to semifinals. I'm not that optimistic, though, that we will reach that number, let's see.

I understand what you mean in second point, but it would be quite hard to assign the players, also, since there are different qarterfinals, maybe it's better that the 5 players fight against each other for spots in the next phase.

About the last one, I thought about it as well. My problem is I haven't played multiple players turn-based games, so I don't really know how slow it could go. So, we'll just have to wait for all games to finish in order to advance to the next phase. I was hoping we could do it monthly, if there was interest, but it could be difficult to go this fast.

Bigger problem would be if there were players that just quit in the middle of the game (getting out of time). Not sure how it should go, but I think their turn should be skipped and players keep playing.
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