Thanks for the reply! Here's the user-defined contents of material.inc.php:
Code: Select all
// This array stores the suit names of each value present in the "suit" field of card_types
// 0 = Grains, 1 = Solitary, 2 = Hay, 3 = Ore, 4 = Wood, 5 = Grapes, 6 = Special, 7 = Leather, 8 = Wool
$this->suits = array(
0 => array( 'name' => clienttranslate('grains'),
'nametr' => self::_('grains') ),
1 => array( 'name' => clienttranslate('solitary'),
'nametr' => self::_('solitary') ),
2 => array( 'name' => clienttranslate('hay'),
'nametr' => self::_('hay') ),
3 => array( 'name' => clienttranslate('ore'),
'nametr' => self::_('ore') ),
4 => array( 'name' => clienttranslate('wood'),
'nametr' => self::_('wood') ),
5 => array( 'name' => clienttranslate('grapes'),
'nametr' => self::_('grapes') ),
6 => array( 'name' => clienttranslate('special'),
'nametr' => self::_('special') ),
7 => array( 'name' => clienttranslate('leather'),
'nametr' => self::_('leather') ),
8 => array( 'name' => clienttranslate('wool'),
'nametr' => self::_('wool') ),
);
// This array stores all of the static card information for each unique card face (there are usually two actual cards of each unique card face)
// "type" - The group of cards into which this card is logically grouped, for the purposes of gameplay; linked to the db field `card_type`
// VALUES: "founders", "basic_villager", "road_setup", "always_in_deck", "special", "in_deck_for_four_plus"
// "count" - The number of actual cards of this card face that should be in the deck; this also denotes the number of unique card_id's that will be made in the db on setup
// VALUES: 5 (for max player count) Founders, 10 of each basic villager type, 1 of each road setup card (and another 1 in the deck), and 2 of every other card
// "name" - The name of this unique card face; clienttranslate is used to allow for multilingual compatibility
// "suit" - The type of symbol at the top center of each card (and usually on the back side of the card as well)
// VALUES: 0 = Grains, 1 = Solitary, 2 = Hay, 3 = Ore, 4 = Wood, 5 = Grapes, 6 = Special, 7 = Leather, 8 = Wool
// "suit_symbols" - The number of suit symbols showing on the top of the card; usually just 1, but sometimes 2
// "chain_predecessor" - The card_type array index (and also db `card_type_arg` value) of the card on top of which this card must be played
// NOTE: If a villager must be placed on the Founders card, it is allowed to be preceded by 0 (face-up Founders) OR 1 (flipped Founders)
// Also, any villager that is not a 1st level card may be placed on the Monk card (47) in addition to its usual predecessor
// "unlocked_by" - The card_type array index (and also db `card_type_arg` value) of the card that must be paid 2 money when this card is played
// "food_symbols" - The number of food (card drafting) symbols that this card provides while it is the top card in a chain
// "builder_symbols" - The number of builder (card playing) symbols that this card provides while it is the top card in a chain
// "gold_value" - The amount of money that this card provides in the 1st & 2nd market phases while it is the top card in a chain
// "silver_value" - The amount of money that this card provides in the 2nd market phases, conditional on "silver_criteria"
// "silver_criteria" - The multiplier on "silver_value", usually multiplies that number by the number of a certain kind of symbol
// "special_action" - The special ability for each of the "Special" suit cards
$this->card_types = array(
0 => array( "type" => "founders",
"count" => 5,
"name" => clienttranslate("Founders"),
"suit" => 0,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 2,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
1 => array( "type" => "founders",
"count" => 5,
"name" => clienttranslate("Founders"),
"suit" => 0,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
2 => array( "type" => "basic_villager",
"count" => 10,
"name" => clienttranslate("Hayer"),
"suit" => 2,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
3 => array( "type" => "basic_villager",
"count" => 10,
"name" => clienttranslate("Miner"),
"suit" => 3,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
4 => array( "type" => "basic_villager",
"count" => 10,
"name" => clienttranslate("Lumberjack"),
"suit" => 4,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
5 => array( "type" => "road_setup",
"count" => 1,
"name" => clienttranslate("Harvester"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
6 => array( "type" => "road_setup",
"count" => 1,
"name" => clienttranslate("Thatcher"),
"suit" => 2,
"suit_symbols" => 1,
"chain_predecessor" => array(2, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 1,
"gold_value" => 2,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
7 => array( "type" => "road_setup",
"count" => 1,
"name" => clienttranslate("Blacksmith"),
"suit" => 3,
"suit_symbols" => 1,
"chain_predecessor" => array(3, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 2,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
8 => array( "type" => "road_setup",
"count" => 1,
"name" => clienttranslate("Carpenter"),
"suit" => 4,
"suit_symbols" => 1,
"chain_predecessor" => array(4, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 1,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
9 => array( "type" => "road_setup",
"count" => 1,
"name" => clienttranslate("Cooper"),
"suit" => 4,
"suit_symbols" => 1,
"chain_predecessor" => array(4, 47),
"unlocked_by" => 7,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 4,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
10 => array( "type" => "road_setup",
"count" => 1,
"name" => clienttranslate("Poulterer"),
"suit" => 0,
"suit_symbols" => 1,
"chain_predecessor" => array(0, 1, 47),
"unlocked_by" => 8,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 3,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
11 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Beekeeper"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => 8,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 4,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
12 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Fisher"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => 35,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 3,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
13 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Wattler"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 1,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
14 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Chandler"),
"suit" => 1,
"suit_symbols" => 2,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 3,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
15 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Hunter"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
16 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Grocer"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => 5,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 3,
"silver_criteria" => "per Food symbol",
"special_action" => NULL
),
17 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Freemason"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => 40,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 3,
"silver_criteria" => "per Builder symbol",
"special_action" => NULL
),
18 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Priest"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => 14,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 3,
"silver_criteria" => "per 2 solitary symbols",
"special_action" => NULL
),
19 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Plower"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 2,
"silver_criteria" => "per grain symbol",
"special_action" => NULL
),
20 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Scribe"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 1,
"silver_criteria" => "per card in hand",
"special_action" => NULL
),
21 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Agent"),
"suit" => 1,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 1,
"silver_criteria" => "per coin on your single (highest) unlocking villager",
"special_action" => NULL
),
22 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Milk Maid"),
"suit" => 2,
"suit_symbols" => 1,
"chain_predecessor" => array(24, 47),
"unlocked_by" => 9,
"food_symbols" => 2,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
23 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Bed Builder"),
"suit" => 2,
"suit_symbols" => 2,
"chain_predecessor" => array(2, 47),
"unlocked_by" => 8,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 4,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
24 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Grazier"),
"suit" => 2,
"suit_symbols" => 1,
"chain_predecessor" => array(2, 47),
"unlocked_by" => NULL,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
25 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Fromager"),
"suit" => 2,
"suit_symbols" => 1,
"chain_predecessor" => array(22, 47),
"unlocked_by" => NULL,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 15,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
26 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Peddler"),
"suit" => 2,
"suit_symbols" => 1,
"chain_predecessor" => array(2, 47),
"unlocked_by" => 8,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 3,
"silver_criteria" => "per 2 gold symbols",
"special_action" => NULL
),
27 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Ore Muler"),
"suit" => 2,
"suit_symbols" => 1,
"chain_predecessor" => array(2, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 3,
"silver_criteria" => "per 2 ore symbols",
"special_action" => NULL
),
28 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Horse Trader"),
"suit" => 2,
"suit_symbols" => 1,
"chain_predecessor" => array(2, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 3,
"silver_criteria" => "per 2 hay symbols",
"special_action" => NULL
),
29 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Glass Blower"),
"suit" => 3,
"suit_symbols" => 2,
"chain_predecessor" => array(3, 47),
"unlocked_by" => 7,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 4,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
30 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Spelunker"),
"suit" => 3,
"suit_symbols" => 1,
"chain_predecessor" => array(32, 47),
"unlocked_by" => 14,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 10,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
31 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Jeweler"),
"suit" => 3,
"suit_symbols" => 1,
"chain_predecessor" => array(30, 47),
"unlocked_by" => 7,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 20,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
32 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Seeker"),
"suit" => 3,
"suit_symbols" => 1,
"chain_predecessor" => array(3, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
33 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Mason"),
"suit" => 3,
"suit_symbols" => 1,
"chain_predecessor" => array(3, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 1,
"gold_value" => 2,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
34 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Locksmith"),
"suit" => 3,
"suit_symbols" => 1,
"chain_predecessor" => array(3, 47),
"unlocked_by" => 7,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 2,
"silver_criteria" => "per padlock symbol",
"special_action" => NULL
),
35 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Shipwright"),
"suit" => 4,
"suit_symbols" => 1,
"chain_predecessor" => array(4, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 1,
"gold_value" => 2,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
36 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Wheeler"),
"suit" => 4,
"suit_symbols" => 1,
"chain_predecessor" => array(4, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 3,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
37 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Cartwright"),
"suit" => 4,
"suit_symbols" => 1,
"chain_predecessor" => array(36, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 9,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
38 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Log Rafter"),
"suit" => 4,
"suit_symbols" => 2,
"chain_predecessor" => array(4, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 1,
"silver_criteria" => "per wood symbol",
"special_action" => NULL
),
39 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Wood Carver"),
"suit" => 4,
"suit_symbols" => 1,
"chain_predecessor" => array(4, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 1,
"silver_criteria" => "per gold value printed and showing on wood villagers",
"special_action" => NULL
),
40 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Brewer"),
"suit" => 0,
"suit_symbols" => 1,
"chain_predecessor" => array(0, 1, 47),
"unlocked_by" => 9,
"food_symbols" => 1,
"builder_symbols" => 1,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
41 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Swinehero"),
"suit" => 0,
"suit_symbols" => 1,
"chain_predecessor" => array(0, 1, 47),
"unlocked_by" => NULL,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 2,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
42 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Truffler"),
"suit" => 0,
"suit_symbols" => 1,
"chain_predecessor" => array(41, 47),
"unlocked_by" => 15,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 8,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
43 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Graper"),
"suit" => 5,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
44 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Vintner"),
"suit" => 5,
"suit_symbols" => 1,
"chain_predecessor" => array(43, 47),
"unlocked_by" => 9,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 5,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
45 => array( "type" => "always_in_deck",
"count" => 2,
"name" => clienttranslate("Wine Trader"),
"suit" => 5,
"suit_symbols" => 1,
"chain_predecessor" => array(44, 47),
"unlocked_by" => 29,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 14,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
46 => array( "type" => "special",
"count" => 2,
"name" => clienttranslate("Apprentice"),
"suit" => 6,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => "Replace any non-top villager in any village with Apprentice; place replaced villager in your village"
),
47 => array( "type" => "special",
"count" => 2,
"name" => clienttranslate("Monk"),
"suit" => 6,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => "Use the monk in the place of any villager in a production chain, but don't replace, use when building"
),
48 => array( "type" => "special",
"count" => 2,
"name" => clienttranslate("Smuggler"),
"suit" => 6,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => 35,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => "DISCARD ON USE; Immediately take from the bank half of the (highest) gold value printed on one of your villagers"
),
49 => array( "type" => "special",
"count" => 2,
"name" => clienttranslate("Tinner"),
"suit" => 6,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => "DISCARD ON USE; Unlock any villagers that you play this turn for free (unless they are unlocked by your own villager)"
),
50 => array( "type" => "in_deck_for_four_plus",
"count" => 2,
"name" => clienttranslate("Tanner"),
"suit" => 7,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 2,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
51 => array( "type" => "in_deck_for_four_plus",
"count" => 2,
"name" => clienttranslate("Saddler"),
"suit" => 7,
"suit_symbols" => 1,
"chain_predecessor" => array(50, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 5,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
52 => array( "type" => "in_deck_for_four_plus",
"count" => 2,
"name" => clienttranslate("Cobbler"),
"suit" => 7,
"suit_symbols" => 1,
"chain_predecessor" => array(50, 47),
"unlocked_by" => 7,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 6,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
53 => array( "type" => "in_deck_for_four_plus",
"count" => 2,
"name" => clienttranslate("Shepherd"),
"suit" => 8,
"suit_symbols" => 1,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 1,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
54 => array( "type" => "in_deck_for_four_plus",
"count" => 2,
"name" => clienttranslate("Spinner"),
"suit" => 8,
"suit_symbols" => 1,
"chain_predecessor" => array(53, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 4,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
55 => array( "type" => "in_deck_for_four_plus",
"count" => 2,
"name" => clienttranslate("Weaver"),
"suit" => 8,
"suit_symbols" => 1,
"chain_predecessor" => array(54, 47),
"unlocked_by" => 8,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 12,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
56 => array( "type" => "in_deck_for_four_plus",
"count" => 2,
"name" => clienttranslate("Tailor"),
"suit" => 8,
"suit_symbols" => 1,
"chain_predecessor" => array(55, 47),
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 24,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => NULL
),
57 => array( "type" => "markets",
"count" => 1,
"name" => clienttranslate("First Market"),
"suit" => 6,
"suit_symbols" => 0,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 24,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => "Gain gold for all visible gold values and coins on cards (but the coins remain on cards)"
),
58 => array( "type" => "markets",
"count" => 1,
"name" => clienttranslate("Second Market"),
"suit" => 6,
"suit_symbols" => 0,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => "Gain gold for all visible gold and silver values and coins on cards"
),
59 => array( "type" => "helper_cards",
"count" => 5,
"name" => clienttranslate("Village Square"),
"suit" => 6,
"suit_symbols" => 0,
"chain_predecessor" => NULL,
"unlocked_by" => NULL,
"food_symbols" => 0,
"builder_symbols" => 0,
"gold_value" => 0,
"silver_value" => 0,
"silver_criteria" => NULL,
"special_action" => "Place drafted cards here"
)
);