juss100 wrote: ↑21 July 2020, 07:55
CB Droege wrote: ↑20 July 2020, 23:04
This is a bit reductionist. There is something to be said for playing a game in a less aggressive way, and having the same or more fun. It's a differnt way to play, and can be very important for playing when you playing with a new player or with a child, or with a lover you don't want to upset, or just because you are not feeling very aggressive that day.
Personally, I have more fun with less aggressive Carcassonne play, so when I play, I remain mostly non-aggressive unless I see that my opponent is going down the aggressive road, and I have to fight back. Perhaps I'm less likely to win when I never throw the first punch... but I have more fun that way, and that's totes valid.
You should play a game how you want to play it, of course, but I find it somewhat odd that someone would complain that a two player game designed around the idea of friendly competition is aggressive. Can you imagine at Chess tournaments 'Director, I'd like to complain about poor sportsmanship, this man keeps trying to take my King, when I'm more into making pretty patterns with my pawns?' Or Magic the Gathering 'Can someone stop this woman attacking me when I'm perfectly happy building up my own menagerie of lands and creatures'
People need to stop describing gameplay as "aggressive' when all thatt means is that they are losing the game or not very good at the game. I'm not someone who is obsessive about winning games on a personal level, but that kinda is the point of games. To win them. So playimg them in a way that facilitates your winning is very much the point and very much correct play. If it bothers you that you have an opponent then why play a game?? Why not just build lego if you like building? Or do a jigsaw puzzle?
I wasn't complaining. I was observing, but you are continuing with the assumption that playing is only about winning. In fact, you say it in your post, but that's not true. Some people play to play. And yes, you should always try to win, but many games have multiple different ways that you can try to win, different strategies you can employ, which are better for different situations, and some of them can def be called more aggressive than others. One way to win Carccassonne is to block and attack, but you could also just build better, bigger stuff, with a minimum of blocking.
Even the examples you gave: In MtG, you CAN win by just building a huge realm full of creatures and life-giving bonuses, and just defend yourself while you gain life and wear your opponent out. Does it work as often? Maybe not, but it's still a valid way to play the game. and I'm certain there are similar examples in Chess, but I admit I know almost nothing about chess at higher levels than just "I know the rules and can technically play a game" (Probably because I find the game too aggressive in general :O )
And to your "then why would you play?" question: Well, I usually don't play two-player Carcassonne because it usually ends up so aggressive, I play another game or I play with more players, where it gets less 'attacky'.
BUT, if I'm playing against just my partner who REALLY doesn't like having her farms stolen, and I know going in that she hates playing that way, then I will try to find another way to win, confident that she's not going to try to steal my farms either, and if I lose because I chose to try something else instead of taking the farm-stealing opportunity that surely would have won, well, that's okay, I learned more about the game, my partner had more fun, and maybe we'll play another round, which we might not have done if I had played in a way that upset her.
Yes we should always try to win. It's bad to throw games for any reason, but trying to win with a less aggressive strategy, or with a new tactic that I'm less sure about, is not the same as throwing the game, and it's totally okay.
Gaming is not always about winning
at all costs, sometimes there is a balance to strike.