I use the manual game lobby. If I am in a game I am starting as other players join, I see what their reputation are and can kick player(s) I'd rather not play with. However, if I am waiting at more than one table and am looking at the list of available games when one of my games autostart I don't see the other players' reputation until the confirm the game screen with white background shows up. In this screen there is no way to kick a player with bad reputation out, and further if I choose to not confirm to play the whole game is cancelled, it doesn't just revert back to the former state where it is possible to kick the player(s) with bad reputation. This feels really strange to me. If I have a 7 Wonders in progress with 5 players, and one has extremely bad reputation I must either play with them, or start over with a brand new game, instead of being able to see if the other three would care for a four player game or just wait for another 5th to come around.
Is it deliberate to give people with bad behaviour better chances to prove that they had improved or why is cancelling the whole game the preferred action?
I tried searching but didn't see a thread like this, my appologies if there is.
Is it deliberate to give people with bad behaviour better chances to prove that they had improved or why is cancelling the whole game the preferred action?
I tried searching but didn't see a thread like this, my appologies if there is.