Dojo Animation chain studio vs production

Game development with Board Game Arena Studio
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tsaunat
Posts: 30
Joined: 28 April 2020, 05:10

Dojo Animation chain studio vs production

Post by tsaunat »

I have a animation chain I've created using dojo.fx.chain and it works and looks flawless in studio, but it looks a bit jumbled in production. Is this a race condition of some sort, does anyone have an idea how to avoid it?
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JumpMaybe
Posts: 41
Joined: 20 June 2019, 14:25

Re: Dojo Animation chain studio vs production

Post by JumpMaybe »

Can you define how it looks in production a bit more?
Does it look choppy (like a low framerate).
Does it not show the start / end properly?
Are there any state changes mid animation?
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tsaunat
Posts: 30
Joined: 28 April 2020, 05:10

Re: Dojo Animation chain studio vs production

Post by tsaunat »

Sorry this thread is a red herring. It has been fixed.

I was looking for a way to do a screen record when I happened upon the issue. It was a CSS bug and since css caches it was basically a time bomb that went off when I released. (Tried to do some animation stuff with css transition directive before falling back to dojo)
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