Game progression spoling the game ? OK to hide it ?

Game development with Board Game Arena Studio
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Draasill
Posts: 197
Joined: 26 April 2020, 00:00

Game progression spoling the game ? OK to hide it ?

Post by Draasill »

Hi,

I'm currently coding Solar Storm, a cooperative game.

I'm about to describe the game progression, and the best indicator would be the number of resource cards left, as the game ends a soon as the deck is depleted (with a loss).

There is an optional rule I'd like to implement though :
OPTIONAL RULE: You may not look through any of the decks or
discard piles unless stated by an action the current player is taking.
This includes counting the cards in any deck or pile. This optional
rule will make the game more realistic and harder to win.
So, in this case, game progression would be a major spoiler as it would show how many cards are left.

TL/DR: Is this OK to leave the game progression at zero percent, depending on the difficulty option ?
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Een
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Joined: 16 June 2010, 19:52

Re: Game progression spoling the game ? OK to hide it ?

Post by Een »

The game progression is used for conceding, so it's best not to leave it to 0%
But you can make it very rough so as not to give away too much info. For example you can round it up to the closest 1/4 (so 0% -> 25% -> 50% -> 75% -> 100%). In the real game even without counting you have the height of the cards deck as an approximate visual info, so doing it like this should not give much more info than in the real game.
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Draasill
Posts: 197
Joined: 26 April 2020, 00:00

Re: Game progression spoling the game ? OK to hide it ?

Post by Draasill »

Ok, thank you for your answer.

When the option is activated, I will display :

Code: Select all

$progress - ($progress%25)
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Simon_Milburn
Posts: 14
Joined: 20 April 2020, 11:32

Re: Game progression spoling the game ? OK to hide it ?

Post by Simon_Milburn »

Another option could be to link the game progression to the diverted rooms. This doesn't work perfectly because you can divert a few rooms very early and then not divert some for a few turns, but could it be used as one of the factors to move the game % on?

Either way, doing the 0% -> 25% -> 50% -> 75% -> 100% method is probably best but I thought I'd throw it out there in case you hadn't considered it!
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