I've noticed there's a handful of games available for development that require text input from players - for example Decrypto.
I'm not yet looking to pick this up to build myself, but I'm interested to know if there's been any example precedent set by already existing games on the best way to present a free text input to a player as part of an action?
I'm not yet looking to pick this up to build myself, but I'm interested to know if there's been any example precedent set by already existing games on the best way to present a free text input to a player as part of an action?