Memory and Asynchronous games

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alephander
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Joined: 26 May 2020, 05:23

Memory and Asynchronous games

Post by alephander »

I think any game which has a memory component needs to do away with that, for asynchronous play.
If information was available to you, it should REMAIN available, in the display, for the rest of the game.

Asynchronous games can take a long time to play. I've had one go two months!
If information is given at some point, and you're expected to remember it, the notepad is available. However, that requires significant bookkeeping of the game log every time you come back. (e.g., Player had card Foo, did they play it yet?) Quite burdensome.

It would be better to remove the memory component entirely, from games played async. It would improve the experience a lot.

This is a bit tricky, because the software library needs to be able to e.g.: display some cards face up, some face down - and potentially altering display layout. Or allow them to be looked at somehow (which requires a click target, etc).
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Jest Phulin
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Joined: 08 July 2013, 21:50

Re: Memory and Asynchronous games

Post by Jest Phulin »

If a game has information that was once revealed, then is hidden, there should never be a time when BGA re-reveals that information.

Yes, it takes work to use the notepad. But it also takes work to remember during live play. If you do not want to put in the effort, the computer should not do it for you.

Additionally, this would require that the digital format does not enforce the rules of the physical game, something that goes against the BGA licensing agreements.
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Cheery Dog
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Joined: 28 January 2017, 04:08

Re: Memory and Asynchronous games

Post by Cheery Dog »

You can currently get easy access to getting the information revealed, as long as moves are shown in the game log,. You can relay the game from any point.


This doesn't seem to be the case for certain games where the game log is hidden for whatever reason. (Innovation - which really annoys me as I have no idea what happened on the opposition's turn(s))
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Jest Phulin
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Joined: 08 July 2013, 21:50

Re: Memory and Asynchronous games

Post by Jest Phulin »

Cheery Dog wrote: 18 December 2020, 14:26 This doesn't seem to be the case for certain games where the game log is hidden for whatever reason. (Innovation - which really annoys me as I have no idea what happened on the opposition's turn(s))
What browser are you using? With chrome/linux, the innovation log shows fine for me.

I do know that Jaipur has the log hidden, because you shouldn't be able to use that to determine what is in the opponent's hand.
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Cheery Dog
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Joined: 28 January 2017, 04:08

Re: Memory and Asynchronous games

Post by Cheery Dog »

Unless I'm watching, it keeps disappearing on me in Android Chrome.
Which doesn't make sense to me when it remains on Windows chrome.
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