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Improved game log handling

Posted: 19 March 2021, 22:19
by joezg
Hi all,
We just deployed on Studio some improvement to game framework regarding the game log handling.

First is ability to ignore some of the notifications on client side, which is useful in cases when one player receives a private information and all (other) players receive just a generic information about the same event.

More info here:
https://en.doc.boardgamearena.com/Game_ ... ifications

While implementing this we also fixed handling of history notifications. They are old notifications replayed when refreshing the table page or loading a turn based table. They are replayed just to rebuild game log and are stripped of almost all arguments, which can lead to problems when doing fancy stuff with game log. More details here in updated section here:
https://en.doc.boardgamearena.com/BGA_S ... in_the_log

Hope you will like it!

Re: Improved game log handling

Posted: 19 March 2021, 22:23
by Tisaac
joezg wrote: 19 March 2021, 22:19 Hope you will like it!
We will ! Thanks a lot for that :)

Re: Improved game log handling

Posted: 29 March 2021, 23:28
by yoyoyo2020
Looks like game history log is too long to load, especially for long game? Any chance to make it an option (to retrieve partial or complete log) so that players with turn-based lengthy games can go back further in the history to check what moves opponents have done?

Thanks.