Why does the timer increase by 10 seconds when a player cancels their move? I just had a game where a player was out of time and then cancelled their move 9 times in a row before finally submitting their move
And every time they cancelled, the timer gave them 10 extra seconds so I couldn't skip their turn. This is not the best setting in my opinion, but happy to hear thoughts?
Maybe there's a way to implement how many times a person can cancel their move in a turn?
Thanks
Khush
And every time they cancelled, the timer gave them 10 extra seconds so I couldn't skip their turn. This is not the best setting in my opinion, but happy to hear thoughts?
Maybe there's a way to implement how many times a person can cancel their move in a turn?
Thanks
Khush