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Programmatically accessing BGA data
Posted: 10 September 2021, 13:28
by exxodus7
Is there any endpoint for querying the BGA database? Obvi not personal user data, but I'd love to mine some game data!
Re: Programmatically accessing BGA data
Posted: 10 September 2021, 14:58
by Tisaac
exxodus7 wrote: ↑10 September 2021, 13:28
Is there any endpoint for querying the BGA database? Obvi not personal user data, but I'd love to mine some game data!
Nope, and mining replays despise the daily limit is not encouraged since it's consume resources.
Re: Programmatically accessing BGA data
Posted: 10 September 2021, 18:36
by SteveV
if you search the Suggestions forum (
https://boardgamearena.com/forum/viewforum.php?f=9) for "API" you'll find many previous requests there...
many have gone effectively unanswered, but the official answer seems to be that it's against BGA's data policy of not allowing third party...
while it wouldn't give away any more than you could already fetch via lots of clicking around, the response is that
Re: Programmatically accessing BGA data
Posted: 10 September 2021, 18:43
by KongKing123
Re: Programmatically accessing BGA data
Posted: 29 September 2021, 01:05
by RedAlert39
When's the last time a BGA dev has actually implemented a BGA website suggestion? Seems like putting anything there is just shouting into the void.
Re: Programmatically accessing BGA data
Posted: 29 September 2021, 05:04
by megamau
This would actually be very useful.
If not for replays (which are painfully slow in BGA implementation), at least to be able to download the the full history of one own games.
Re: Programmatically accessing BGA data
Posted: 29 September 2021, 07:56
by Tisaac
RedAlert39 wrote: ↑29 September 2021, 01:05
When's the last time a BGA dev has actually implemented a BGA website suggestion? Seems like putting anything there is just shouting into the void.
Well now you have a "play now" button when you are on a game, which was one of the most asked feature of the website. So they implement stuff from the suggestions. But of course all suggestions are not equal in terms of priority or in this case might as well be rejected by admins for couple of good reasons they already explained at several places, mostly about taking extra resources.
Re: Programmatically accessing BGA data
Posted: 29 September 2021, 08:13
by ufm
While I agree data mining being incredibly useful for game analysis, allowing this will be bad (perhaps the worst) decision for server management.