When playing in real life these aren't issues because the game goes quickly. Online, though, there are a couple things that just drag. First, there are times when it is clear the player with an objective cannot get it - namely when that player is not winning the trick. The game could know that and terminate immediately.
Second, and bigger, is when doing large goal disbursement like in mission 36. It has the Commander "ask" each player in turn for every single goal. This, again, is totally fine for the real version, but for the online I think it would make sense for the question to be asked to everyone at once. It would speed up the setup a lot on these kinds of missions.
Second, and bigger, is when doing large goal disbursement like in mission 36. It has the Commander "ask" each player in turn for every single goal. This, again, is totally fine for the real version, but for the online I think it would make sense for the question to be asked to everyone at once. It would speed up the setup a lot on these kinds of missions.