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The Crew enhancments
Posted: 25 September 2021, 20:16
by dralkyr
When playing in real life these aren't issues because the game goes quickly. Online, though, there are a couple things that just drag. First, there are times when it is clear the player with an objective cannot get it - namely when that player is not winning the trick. The game could know that and terminate immediately.
Second, and bigger, is when doing large goal disbursement like in mission 36. It has the Commander "ask" each player in turn for every single goal. This, again, is totally fine for the real version, but for the online I think it would make sense for the question to be asked to everyone at once. It would speed up the setup a lot on these kinds of missions.
Re: The Crew enhancments
Posted: 25 September 2021, 20:29
by robinzig
You should use BGA's bug/suggestion system for things like this rather than putting it on the forum.
However for what it's worth I completely disagree with you:
dralkyr wrote: ↑25 September 2021, 20:16
When playing in real life these aren't issues because the game goes quickly. Online, though, there are a couple things that just drag. First, there are times when it is clear the player with an objective cannot get it - namely when that player is not winning the trick. The game could know that and terminate immediately.
I am not sure what you mean. The game already tells you straight away that you've failed if a goal card is played in a trick and the correct player doesn't win it. Are you asking for the implementation to basically "guess" that an objective is not going to be achieved? That's not right, and winning a difficult objective is one of the main attractions of the game. Even winning a singleton 1 is theoretically possible, even if hugely unlikely. (And of course this is where the choosing of objectives is just as important a part of the game as the actual cardplay, in those later missions.)
Second, and bigger, is when doing large goal disbursement like in mission 36. It has the Commander "ask" each player in turn for every single goal. This, again, is totally fine for the real version, but for the online I think it would make sense for the question to be asked to everyone at once. It would speed up the setup a lot on these kinds of missions.
Totally disagree - it might speed things up a little but it will totally change the game for these missions. I mostly play 3-player and there is a huge difference between giving your answer as first to speak, versus as second to speak after a "yes", versus second to speak after a "no". Perhaps it could be a game option though, for those groups who prefer this.
Re: The Crew enhancments
Posted: 25 September 2021, 23:29
by dralkyr
I see what you mean. I've been playing turn-based (not real-time) and the game has been going on for months. So the time between is rather long, but I can see how the position makes a difference, as well.
Re: The Crew enhancments
Posted: 26 September 2021, 02:55
by ufm
Turn-based games are vastly different from most of real life games after all.