I have been in several games where there was one or more players who refused to roll attacks, basically allowing one player to stay in Tokyo for as long as they want. This is a very bad strategy... unless you wish for the player in Tokyo to win, in which case it will work very well!
I see players who clearly wish to "hole up," mind their own business, and try to roll stars and energy points. The problem is, KoT is not a game where this strategy will work well.
While a player is in Tokyo they get TWO major advantages: two free stars, once per round, and a multiplier to their attack rolls. Their attack rolls are basically multiplied by the number of players who are NOT in Tokyo. So if you roll two damage dice while in Tokyo and there are two players outside of Tokyo, you do two damage to each player for a total of four. All the target players must now deal with this damage. They can ignore it (very dangerous, they could quickly be eliminated) or concentrate on trying to get healing, which will slow down their efforts to roll points. Meanwhile, the player in Tokyo can just sit there and earn points for free while everyone else scrambles to stay alive.
Fortunately, the game has a built-in solution to this problem: attack the player in Tokyo! Make it risky for them to stay there! And when they leave, you get put in their place and gain a free star. Then the game naturally balances out.
I know that some players naturally do not have an aggressive play style. I understand that. But I would respectfully suggest that if you do not enjoy that play style, KoT is not the game best suited for you. But the good news is that this game makes a more aggressive style fun and rewarding. Join in! Attack the player in Tokyo!
Thanks.
I see players who clearly wish to "hole up," mind their own business, and try to roll stars and energy points. The problem is, KoT is not a game where this strategy will work well.
While a player is in Tokyo they get TWO major advantages: two free stars, once per round, and a multiplier to their attack rolls. Their attack rolls are basically multiplied by the number of players who are NOT in Tokyo. So if you roll two damage dice while in Tokyo and there are two players outside of Tokyo, you do two damage to each player for a total of four. All the target players must now deal with this damage. They can ignore it (very dangerous, they could quickly be eliminated) or concentrate on trying to get healing, which will slow down their efforts to roll points. Meanwhile, the player in Tokyo can just sit there and earn points for free while everyone else scrambles to stay alive.
Fortunately, the game has a built-in solution to this problem: attack the player in Tokyo! Make it risky for them to stay there! And when they leave, you get put in their place and gain a free star. Then the game naturally balances out.
I know that some players naturally do not have an aggressive play style. I understand that. But I would respectfully suggest that if you do not enjoy that play style, KoT is not the game best suited for you. But the good news is that this game makes a more aggressive style fun and rewarding. Join in! Attack the player in Tokyo!
Thanks.