Ok, maybe someone from BGA can explain this to me... I'm currently in a Hive game with a player who has exceeded their time limit. (Please note that I'm two moves from winning.) I look at my options and discover that if I skip their turn and eventually win that my win will only earn 83% of the ELO that would be allotted me for a "pure" victory.
Here's my question: why would anyone finish their games? If we're just looking at ELO, BGA appears to be actually incentivizing game abandonment. Again, keep in mind that I'm looking at this situation through the lens of a clenched victory. It's not at all evident why this approach was adopted. A win is a win, with turn skipped moves or not. If BGA wanted to sway action, they should actually increase the ELO gained/lost from such a game.
As it stands now, this is actually a reward for bad behavior, namely a 17% reduction for losing/not moving.
Here's my question: why would anyone finish their games? If we're just looking at ELO, BGA appears to be actually incentivizing game abandonment. Again, keep in mind that I'm looking at this situation through the lens of a clenched victory. It's not at all evident why this approach was adopted. A win is a win, with turn skipped moves or not. If BGA wanted to sway action, they should actually increase the ELO gained/lost from such a game.
As it stands now, this is actually a reward for bad behavior, namely a 17% reduction for losing/not moving.