Tiebreak Resources and Craft Buildings

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QBert
Posts: 21
Joined: 27 October 2011, 21:10

Tiebreak Resources and Craft Buildings

Post by QBert »

I noticed that the way craft buildings consume building resources to score at the end of the game contradicts the appendix rulebook, which states that the resources are not consumed and also count for tiebreak. Is this going to be changed, or is it just one of the quirks of playing on BGA?
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silentcj
Posts: 16
Joined: 18 July 2018, 15:50

Re: Tiebreak Resources and Craft Buildings

Post by silentcj »

According to the publisher in the below thread this was overlooked in the English translation of the rulebook due to it being a last minute change. So BGA is working as intended in requiring that the resources are spent for the guilds before scoring.

https://boardgamegeek.com/thread/176980 ... 4#27659534
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Tiebreak Resources and Craft Buildings

Post by Tisaac »

Yep, no bug here.
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QBert
Posts: 21
Joined: 27 October 2011, 21:10

Re: Tiebreak Resources and Craft Buildings

Post by QBert »

Thanks, I figured it had to be something like that. Still I was surprised to see Uwe go out of his way in the rulebook to explain a rule that was incorrect.
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