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Suggestion - overlay to show activated enemy units on my turn
Posted: 11 April 2022, 18:31
by Joe
It might have already been mentioned - it would be nice if there was an overlay at the start of my turn, showing which enemy units activated previously. Checking coordinates from the log is quite cumbersome.
Is this possible programming-wise?
Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 11 April 2022, 18:57
by Tisaac
Joe wrote: ↑11 April 2022, 18:31
It might have already been mentioned - it would be nice if there was an overlay at the start of my turn, showing which enemy units activated previously. Checking coordinates from the log is quite cumbersome.
Is this possible programming-wise?
That's not the place for suggestions, please use the bug/suggestions system so that others Can upvote
Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 12 April 2022, 05:39
by Joe
Tisaac wrote: ↑11 April 2022, 18:57
That's not the place for suggestions, please use the bug/suggestions system so that others Can upvote
I get that, but I wanted to open a discussion on this topic. Otherwise, what would this corner of the forums be for?
Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 12 April 2022, 06:12
by Tisaac
Joe wrote: ↑12 April 2022, 05:39
Tisaac wrote: ↑11 April 2022, 18:57
That's not the place for suggestions, please use the bug/suggestions system so that others Can upvote
I get that, but I wanted to open a discussion on this topic. Otherwise, what would this corner of the forums be for?
Usually it's more for discussing more general topic, or debate about something. Your topic seems specific enough to fit the suggestion system just fine. If other players agree about that issue, they will upvote and discuss it by replying to your suggestion, as it is the case for the #1 suggestion for instance

Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 12 April 2022, 06:52
by Joe
Again, I agree - and what you say would be the outcome of this.
I just do not see anything to be discussed, that is neither a bug nor a suggestion...
Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 12 April 2022, 15:04
by twenty9oh7
Agreed that it would be nice for mobile users. Going through the logs is a chore with asynch. Not 100% sure how it would work, but my thought was a toggle or preference to automatically show last move when opening the game....I'm like you though where I don't know if that's a BGA suggestion or a Memoir 44 suggestion in regards to the UI development.
Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 12 April 2022, 15:52
by Joe
twenty9oh7 wrote: ↑12 April 2022, 15:04
I'm like you though where I don't know if that's a BGA suggestion or a Memoir 44 suggestion in regards to the UI development.
That I do not know. But I hope this discussion can clear that up!
Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 12 April 2022, 16:20
by harmonius
If I understand correctly you would like something like this ?
But I don't really know how/when to display it.
Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 12 April 2022, 17:39
by Tisaac
harmonius wrote: ↑12 April 2022, 16:20
If I understand correctly you would like something like this ?
But I don't really know how/when to display it.
It's not clear what that means, at least for me. If green means movement, then the units should be at the end of the arrows since they moved, no ?
Re: Suggestion - overlay to show activated enemy units on my turn
Posted: 12 April 2022, 18:33
by Joe
If at all possible, the units that acted/moved should be highlighted, say in green, AND if they moved, an arrow could show where they moved from.
As to battles, the hexes where they occured could be highlighted in red, as well as the defending units (if they survived), otherwise the lone red hex would be an indication that the defending unit was destroyed (or it retreated, in which case an arrow could also show where).
Hope I am clear?