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Countdown for "Ambush" and "Retreat" ??

Posted: 04 June 2022, 22:51
by montsegur
Today I ve played a scenario where my opponent took endless time to confirm "AMBUSH or not". The same for retreat to which hex.
When the implementation will be 100 % done is there a plan to do a countdown here? i thought about this : What would happen if he knows that he would loose the game and simply doesn t confirm Ambush or where he wants to retreat?
AFAIK I ll have no chance to kick him out ? Is this correct?

Re: Countdown for "Ambush" and "Retreat" ??

Posted: 04 June 2022, 23:41
by Tisaac
montsegur wrote: 04 June 2022, 22:51 Today I ve played a scenario where my opponent took endless time to confirm "AMBUSH or not". The same for retreat to which hex.
When the implementation will be 100 % done is there a plan to do a countdown here? i thought about this : What would happen if he knows that he would loose the game and simply doesn t confirm Ambush or where he wants to retreat?
AFAIK I ll have no chance to kick him out ? Is this correct?
As long as he is active, his clock goes down. When it reach 0, you can kick him out.

Re: Countdown for "Ambush" and "Retreat" ??

Posted: 05 June 2022, 15:43
by montsegur
Thanks, Ok like a chess clock. At the moment no clock is visible so I wanted be sure.

Re: Countdown for "Ambush" and "Retreat" ??

Posted: 05 June 2022, 16:00
by Tisaac
montsegur wrote: 05 June 2022, 15:43 Thanks, Ok like a chess clock. At the moment no clock is visible so I wanted be sure.
Be sure to not join table in training mode then.