Played a few tournament games.Had fun,but do the objectives make consume-produce unviable ? One time,I exhausted the Vps but still finished well behind. The game was balanced without the objectives.What do people think ?
Tournament objectives - do they wreck consume-produce ?
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- danielvictor
- Posts: 414
- Joined: 02 February 2011, 09:29
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cowboy_dan
- Posts: 74
- Joined: 10 May 2015, 22:56
Re: Tournament objectives - do they wreck consume-produce ?
Post by cowboy_dan »
Definitely not. It can be tough to win if you completely ignore the goals, and some combinations of goals sync better with certain strategies, but Produce/Consume can still be a winner.
Re: Tournament objectives - do they wreck consume-produce ?
Objectives don't wreck consume/produce, but other cards in the expansions do. There are some sick military strategies, rushes, prestige plays, etc. (depending on expansion level) that are often far more powerful than consume/produce.
Re: Tournament objectives - do they wreck consume-produce ?
The new Uplifts from Xeno Invation are quite strong Vp wise, and weak card wise. Goals balance them out making consume rush strategies less powerful and requiring them to be a bit less no brainer, but they still work pretty well.
There are still ways to win at least one of the goals when you consume, usually you can get the support goal by skipping a consume turn or by having a leftover production world (specially if your opponent doesnt have production worlds). A good strat for skipping consume is to go for diversified economy for its production power and then switch to consume once you make sure you won the support goal. Terraforming defenders can be used as a whole consume engine, using only a good for 4 points and the rest for contributions or for its defence power. On the other hand, Anti Xeno League can be used to get military from all those non military worlds you might use in consume strategies and use them to gain the military goal as well. And the imperium engine usually supports cards that provide nice military options with rare worlds and consume powers for them while still providing you lots of cards in consume.
There is also the possibility of using your low military in cheesy strategies where you just wait for your opponent to fail defending twice and you just win by raw points thanks to consume. If the xenos wins, there is no goals. Ironically, Terraforming defenders works wonders here since you can still decide to defend whenever your opponent manages to do so and you can repair any damaged world whenever you are unable (or you dont want) to defend.
Without objectives the game gets very degenerate imo. Unless you grab the strongest military worlds ever, usually the game ends with a side, or both sides, rushing uplift worlds with consume powers and consuming for 6 points using only 2 goods. If both players get one of those at the same time, the game might just last 2 more turns.
There are still ways to win at least one of the goals when you consume, usually you can get the support goal by skipping a consume turn or by having a leftover production world (specially if your opponent doesnt have production worlds). A good strat for skipping consume is to go for diversified economy for its production power and then switch to consume once you make sure you won the support goal. Terraforming defenders can be used as a whole consume engine, using only a good for 4 points and the rest for contributions or for its defence power. On the other hand, Anti Xeno League can be used to get military from all those non military worlds you might use in consume strategies and use them to gain the military goal as well. And the imperium engine usually supports cards that provide nice military options with rare worlds and consume powers for them while still providing you lots of cards in consume.
There is also the possibility of using your low military in cheesy strategies where you just wait for your opponent to fail defending twice and you just win by raw points thanks to consume. If the xenos wins, there is no goals. Ironically, Terraforming defenders works wonders here since you can still decide to defend whenever your opponent manages to do so and you can repair any damaged world whenever you are unable (or you dont want) to defend.
Without objectives the game gets very degenerate imo. Unless you grab the strongest military worlds ever, usually the game ends with a side, or both sides, rushing uplift worlds with consume powers and consuming for 6 points using only 2 goods. If both players get one of those at the same time, the game might just last 2 more turns.
- Obsequious Vole
- Posts: 9
- Joined: 22 October 2020, 18:28
Re: Tournament objectives - do they wreck consume-produce ?
Post by Obsequious Vole »
To some extent, yes, but not totally. It's rare that an all-out produce consume strategy is the best way to go, but it can be effective as a hybrid strategy (in combination with e.g. early settle spam).
EDIT:
Having looked at the game in question, you played a very solid produce/consume game that would've defeated a lot of players in a lot of games. I think the outcome of that game was a lot to do with your opponent drawing excellent cards throughout.
(You could've made it a little closer with one or two different plays - e.g. using a prestige point for x3 - but sometimes Rebel Freedom Fighters is pretty much unstoppable)
EDIT:
Having looked at the game in question, you played a very solid produce/consume game that would've defeated a lot of players in a lot of games. I think the outcome of that game was a lot to do with your opponent drawing excellent cards throughout.
(You could've made it a little closer with one or two different plays - e.g. using a prestige point for x3 - but sometimes Rebel Freedom Fighters is pretty much unstoppable)
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- ↳ Assyria
- ↳ Biomes of Nilgiris
- ↳ Belladone Bluff
- ↳ Shock! Knights & Poisons
- ↳ abalone
- ↳ After Us
- ↳ Scriptoria
- ↳ Cat in the Box: Deluxe Edition
- ↳ Mate
- ↳ Pyrga
- ↳ Mijnlieff
- ↳ Arctic
- ↳ Scopa
- ↳ Mercado de Lisboa
- ↳ Oh-Seven
- ↳ 1000
- ↳ Legions
- ↳ Stupor Mundi
- ↳ Evo: The "Game no Name"
- ↳ Go-Stop
- ↳ Quartz: The Dice Game
- ↳ Festival
- ↳ Pyramido: Forgotten Treasures
- ↳ Kiri-ai: The Duel
- ↳ Pylos
- ↳ Cairo Corridor
- ↳ Giraffe Raffe
- ↳ Vault A Solitaire Dice Game
- ↳ Dice Theme Park
- ↳ Verso
- ↳ Fruit Picking
- ↳ Panda Rei
- ↳ Now Boarding
- ↳ Tang Hu Lu
- ↳ Botanicus
- ↳ Red7
- ↳ March of the Crab
- ↳ Lady's Choice
- ↳ Ninjan
- ↳ Misty
- ↳ Abra Chadabra
- ↳ VektoRace
- ↳ Linkage
- ↳ Lines of Action
- ↳ Sail
- ↳ Bobail
- ↳ Cuttle
- ↳ sparts
- ↳ Armadöra
- ↳ Tortuga 1667
- ↳ Gosu X
- ↳ River of Gold
- ↳ Jump Gate
- ↳ Odicey
- ↳ Jokerball
- ↳ LUZ
- ↳ Samarkand
- ↳ Durak
- ↳ Wizards Cup
- ↳ Art Thief
- ↳ Kokeshi
- ↳ Coupell
- ↳ Lumen: The Lost World
- ↳ Go Fish
- ↳ Quetzal
- ↳ Golfie
- ↳ Tranquility
- ↳ Dédale
- ↳ Resolve
- ↳ Envelopes of Cash
- ↳ Crisps
- ↳ Stalk exchange
- ↳ Sir Ocelot's cave
- ↳ Claim
- ↳ Shifting Stones
- ↳ Quarto
- ↳ Art Decko
- ↳ Age of Civilization
- ↳ Mesos
- ↳ Hidden Leaders
- ↳ Yokai
- ↳ Battle of LITS
- ↳ Conspiracy
- ↳ Dice Hospital: ER – Emergency Roll
- ↳ Let's Catch the Lion!
- ↳ Luxor
- ↳ Forks: 2nd Edition
- ↳ Color Pop
- ↳ Scratch and Catch
- ↳ Qu4to
- ↳ Cephalopod
- ↳ Tablut
- ↳ 12 Chip Trick
- ↳ icecoldicehockey
- ↳ Cucumber
- ↳ German Whist
- ↳ Shogun
- ↳ Oriflamme
- ↳ Bower
- ↳ Verona Twist
- ↳ Balloon Pop!
- ↳ None Shall Pass!
- ↳ District Noir
- ↳ It's a Wonderful Kingdom
- ↳ Refuge
- ↳ Seikatsu
- ↳ Applejack
- ↳ The Itty Bitty Card Game
- ↳ Treos
- ↳ Kulami
- ↳ Happy City
- ↳ Paper World
- ↳ Coin Age
- ↳ Trailblazers
- ↳ Roll Into Town
- ↳ The Hanging Gardens
- ↳ Dungeon Rummy
- ↳ Road to 300
- ↳ Circle of Life
- ↳ Kingscraft
- ↳ Caper: Europe
- ↳ President
- ↳ Gomoku
- ↳ GoldnCrash
- ↳ Takara Island
- ↳ Sherlock 13
- ↳ Choconnect
- ↳ Mapmaker: The Gerrymandering Game
- ↳ The Jelly Monster Lab
- ↳ Shut the Box
- ↳ Tiwanaku
- ↳ China Gold
- ↳ Ginkgopolis
- ↳ Mythicals the boardgame
- ↳ Seotda
- ↳ Dragon Castle
- ↳ Bug
- ↳ Bunny Drops
- ↳ Sfynx
- ↳ Classified Information
- ↳ Little Factory
- ↳ Metro
- ↳ Thurn and Taxis
- ↳ Cake Master
- ↳ Sneferu: Builders of the Pyramids
- ↳ Pocket Cats
- ↳ Orion Duel
- ↳ Propuh
- ↳ Piratas!
- ↳ Streetcar
- ↳ Mind Up!
- ↳ Blooms
- ↳ Diamonds
- ↳ The Last
- ↳ Con Sonar!
- ↳ Love Links
- ↳ Caravan
- ↳ Moon River
- ↳ Jekyll vs. Hyde
- ↳ Sergeant Major
- ↳ ECK
- ↳ Battlegammon
- ↳ Via Magica
- ↳ Expeditions: around the world
- ↳ Newton
- ↳ EKONOS
- ↳ Mexica
- ↳ 42
- ↳ Cosmos: Empires
- ↳ Architects of Amytis
- ↳ Tiny Turbo Cars
- ↳ Ekko
- ↳ Kami
- ↳ Karvi
- ↳ Crazy Farmers
- ↳ Masters of Renaissance: Lorenzo il Magnifico – The Card Game
- ↳ Siam
- ↳ Aniversus
- ↳ Uptown
- ↳ Kabaleo
- ↳ Qamgo
- ↳ Hex
- ↳ Nibble
- ↳ Medina
- ↳ Room 25
- ↳ Duck & Cover
- ↳ Simplicity
- ↳ Buttons
- ↳ Big Two
- ↳ Kahuna
- ↳ Hadara
- ↳ Ynaros Fallin
- ↳ Skate Legend
- ↳ Finca
- ↳ Calypso
- ↳ Bacon
- ↳ Age of Champagne
- ↳ Tulip & Rose
- ↳ L'Oracle B.A-BET
- ↳ Ultimate Tic-Tac-Toe
- ↳ Battle Spirits Saga
- ↳ Veletas
- ↳ GOLDblivion
- ↳ Zola
- ↳ Quirky Quarks
- ↳ 99 (trick-taking card game)
- ↳ Elfenland
- ↳ Apocalypse au Zoo de Carson City
- ↳ High Season
- ↳ Flaming Pyramids
- ↳ Oxono
- ↳ Equinox
- ↳ Connect6
- ↳ Illustori
- ↳ Sahwari
- ↳ Dicy Cards
- ↳ Geek Out! Masters
- ↳ The Gnomes of Zavandor
- ↳ Forever Home
- ↳ Neom
- ↳ SetUp
- ↳ Steam Works
- ↳ On Tour
- ↳ Spring Cleaning
- ↳ Ice and the Sky
- ↳ Zefiria
- ↳ Konane
- ↳ Homesteaders
- ↳ The King's Guild
- ↳ 3000 Scoundrels
- ↳ Florenza: The Card Game
- ↳ Thermopyles
- ↳ The Fox in the Forest: Duet
- ↳ Power Vacuum
- ↳ Vault A Den of Thieves
- ↳ Coal Baron
- ↳ Unrest
- ↳ Okanagan: Valley of the Lakes
- ↳ Nacho Pile
- ↳ Hack Trick
- ↳ That Time You Killed Me
- ↳ Sobek
- ↳ Yaniv
- ↳ Almadi
- ↳ Looot
- ↳ Romi Rami
- ↳ Forage
- ↳ Batalla de Coronas
- ↳ Solar Storm
- ↳ Loco Momo
- ↳ Cardiceo
- ↳ GrumbleStone
- ↳ Trike
- ↳ Legendary Inventors
- ↳ Koryŏ
- ↳ That's Life!
- ↳ Lielow
- ↳ Dark Agent
- ↳ Flowers: A Mandala Game
- ↳ Solo Whist
- ↳ Copenhagen
- ↳ HUND
- ↳ Flip Freighters
- ↳ Sapiens
- ↳ Boreal
- ↳ Eminent Domain: Microcosm
- ↳ Maps of Misterra
- ↳ Micro Midgard
- ↳ All In
- ↳ OASIS New Hope
- ↳ Castles of Caleira
- ↳ Goblin Hood
- ↳ For the King (and Me)
- ↳ Starship Merchants
- ↳ Evergreen
- ↳ Boomerang: Australia
- ↳ Once Upon A Forest
- ↳ Megalomania
- ↳ Caribbean All Fours
- ↳ Cradle to Grave
- ↳ Le Roy des Ribauds
- ↳ Palace
- ↳ Dice Summoners
- ↳ Divercité
- ↳ The Battle for Hill 218
- ↳ Yokai Septet
- ↳ Astra
- ↳ Insert
- ↳ Niagara
- ↳ gaia
- ↳ Number Drop
- ↳ Rest In Peace
- ↳ Vidrasso
- ↳ The Ruhr: A Story of Coal Trade
- ↳ United Square
- ↳ Noir: Killer versus Inspector
- ↳ Diced Tomatoes
- ↳ The Builders: Antiquity
- ↳ Meridians
- ↳ Barbu
- ↳ Dinosaur Tea Party
- ↳ Origin
- ↳ Exit Strategy
- ↳ Boss Quest
- ↳ Expedition: Northwest Passage
- ↳ Through the Ages
- ↳ 24/7: The Game
- ↳ Whist 22
- ↳ Gift of Tulips
- ↳ Volfyirion Guilds
- ↳ Zuuli
- ↳ FIKA
- ↳ Don't Go In There
- ↳ Vaalbara
- ↳ Humanity
- ↳ Neutreeko
- ↳ Hawaii
- ↳ Xanadu
- ↳ Murus Gallicus
- ↳ Colorado
- ↳ The Mother Road: Route 66
- ↳ Secret Moon
- ↳ Diablo
- ↳ Nain Jaune
- ↳ HUGO
- ↳ Robots Ate Our Pizza
- ↳ I'm The Boss
- ↳ Empire Plateau: The Lateral Thinking Tactical Strategy Wargame
- ↳ Micro Dojo
- ↳ Ghost At Home
- ↳ Rift Valley Reserve
- ↳ Legend Raiders
- ↳ Betta
- ↳ Streets
- ↳ cucco
- ↳ Hypnosia
- ↳ Mia
- ↳ Crime Zoom: A Dirty Objective
- ↳ Oust
- ↳ Line It
- ↳ Crypt
- ↳ Silo
- ↳ Knockout Whist
- ↳ Legends of Hellas
- ↳ Las Vegan
- ↳ Raubbau
- ↳ Tucano
- ↳ Lifeline
- ↳ Rive
- ↳ Sensei
- ↳ Hungarian Tarokk
- ↳ Impasse
- ↳ Drones vs Seagulls
- ↳ Stir Fry Eighteen
- ↳ Trusis
- ↳ Gosu
- ↳ Look at the Stars
- ↳ Schrödinger's Cats
- ↳ Cubosaurs
- ↳ Canosa
- ↳ Hydroracers
- ↳ Yin Yang
- ↳ Fairy Trails
- ↳ Veggie Garden
- ↳ mow
- ↳ Chocolate Factory
- ↳ 8 Masters' Revenge
- ↳ Noah
- ↳ Amyitis
- ↳ Signorie
- ↳ Injawara
- ↳ Regidice
- ↳ Pedro
- ↳ Factum
- ↳ Kingdoms
- ↳ Baby Dinosaur Rescue
- ↳ Vege Tables
- ↳ Egocentric World
- ↳ EpiZodiak
- ↳ Blue Skies
- ↳ Fai-fo
- ↳ Sobek 2 players
- ↳ Senshi
- ↳ Big Monster
- ↳ Small Islands
- ↳ Lineae
- ↳ Mascarade
- ↳ Dragon Keeper: The Dungeon
- ↳ Icebreaker
- ↳ Yspahan
- ↳ Iwari
- ↳ Nicodemus
- ↳ Eruption
- ↳ Troyes Dice
- ↳ Morocco
- ↳ SteamRollers
- ↳ Blaze
- ↳ Madeira
- ↳ Exploration: Warzone
- ↳ Tea Time
- ↳ Zener
- ↳ Penalty Challenge
- ↳ EVL
- ↳ Lost Explorers
- ↳ Herrlof
- ↳ Turn the tide
- ↳ Off the Rails
- ↳ Krosmaster Blast
- ↳ Grand Bazaar
- ↳ Grosstarock
- ↳ Trick of the Rails
- ↳ Rolled West
- ↳ NXS
- ↳ Hoarders
- ↳ Saint Poker
- ↳ Bombay
- ↳ Nautilus
- ↳ Cinco
- ↳ Gopher
- ↳ The Void
- ↳ Metromania
- ↳ Guildes
- ↳ KQJ
- ↳ Phat
- ↳ Penny Press
- ↳ Quantik
- ↳ Mammalath
- ↳ Uncle Chestnut's Table Gype
- ↳ ToeShamBo
- ↳ Biyi
- ↳ Nanga Parbat
- ↳ Diam's
- ↳ Coup
- ↳ Gear & Piston
- ↳ GORami
- ↳ Dragon Line
- ↳ Outlaws: Last Man Standing
- ↳ Tiki
- ↳ Gygès
- ↳ Khronos
- ↳ Outlaws: Last Man Standing
- ↳ 15 Days
- ↳ 15 Jours en France
- ↳ 5Pairs
- ↳ A Fistful of Gold
- ↳ APEX
- ↳ AVES
- ↳ Alakablast
- ↳ Amazonas
- ↳ Apocalypse au Zoo de Carson City
- ↳ Arabella
- ↳ Auntie Mildred's list of random tasks
- ↳ Aurum
- ↳ Bamboozle
- ↳ Battleships Pencil & Paper
- ↳ Bauer
- ↳ Bebop
- ↳ Bids
- ↳ Blast Radius
- ↳ Block Arena
- ↳ Blooms
- ↳ Blot
- ↳ Bug Off
- ↳ Bunny Boom
- ↳ CATsle Builder
- ↳ Cannonades
- ↳ Capybara'n'Capyabara
- ↳ Carcassonne
- ↳ Cassino
- ↳ Chandigarh
- ↳ Cheez-Tricks
- ↳ Churn
- ↳ Circle Of Life: on the Savannah
- ↳ Coins
- ↳ Coloretto
- ↳ Confusing Lands
- ↳ Cookie battle
- ↳ Crash
- ↳ Crits & Tricks
- ↳ Custodian Dice
- ↳ Dance of Muses
- ↳ Deck EXPRESS: Tennessee Central
- ↳ Deck EXPRESS: Tennessee Central
- ↳ Deliverance
- ↳ Detective Poker
- ↳ Dickory
- ↳ Digging For Dinos
- ↳ Dobro
- ↳ Draft Cider
- ↳ Dragon Keeper, The Dungeon
- ↳ Dragonarium
- ↳ Enemy Anemone
- ↳ Eriantys
- ↳ Expressions
- ↳ Falconry
- ↳ Festi’vibes
- ↳ Fibonachos
- ↳ Fight the Landlord
- ↳ Finity
- ↳ Five Three Five
- ↳ Flockers
- ↳ Flume
- ↳ For-Ex
- ↳ Four Gardens
- ↳ Fox on the Tree
- ↳ GIPF
- ↳ Game of Trains
- ↳ Garden Nation
- ↳ Gems of Iridescia
- ↳ Get on Board: Paris & Roma
- ↳ Get the MacGuffin
- ↳ Go_sandboxversion
- ↳ Golems
- ↳ Good Fortune
- ↳ Greasy Spoon
- ↳ Group
- ↳ Grund
- ↳ Guile
- ↳ Gyges
- ↳ Hadron
- ↳ Hawaiian Hanafuda
- ↳ Heckin Hounds
- ↳ Herooj
- ↳ Hey! That's my fish
- ↳ Hypnosia
- ↳ Hội Phố (Second Edition)
- ↳ Isaac
- ↳ Kaiser
- ↳ Kani Nari Ebi
- ↳ Khronos
- ↳ Kinapa
- ↳ Kmakici Family's greatest teatime
- ↳ Knister
- ↳ Kraken Up
- ↳ Les toits de Paris
- ↳ Lewis & Clark
- ↳ Livingstone
- ↳ Logger
- ↳ Lunar
- ↳ Maatatahay
- ↳ Malabares
- ↳ Mango
- ↳ Mattock
- ↳ Meadow
- ↳ Metz
- ↳ Mighty
- ↳ Minefield
- ↳ Minhwatu
- ↳ Mod Ten
- ↳ Monster Factory
- ↳ Monster Hex
- ↳ Monster Smash
- ↳ Moolight: The Land of the Wolves
- ↳ Mutant Crops
- ↳ Nap
- ↳ Narabi
- ↳ Neon Reign
- ↳ Nylon-ppong
- ↳ ONE
- ↳ Olenon
- ↳ Onda
- ↳ Open Season
- ↳ Paikō
- ↳ Palourde
- ↳ Park Life
- ↳ Penny Press
- ↳ Persona Non Grata
- ↳ Pescado Novo
- ↳ Piepmatz
- ↳ Pier 18
- ↳ Piles!
- ↳ Pirates Under Fire
- ↳ Pook
- ↳ Positano
- ↳ Puerto Rico
- ↳ Quest Inc.
- ↳ Quiltable
- ↳ Quinque
- ↳ Quintus
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Relative Space
- ↳ Roppyakken
- ↳ Rowdy Partners
- ↳ Rumble Planet
- ↳ Safari Witness
- ↳ Savanna Ten
- ↳ Scratch and Catch
- ↳ Scream Park
- ↳ Sea Shells
- ↳ Seven Knights Bewitched
- ↳ Sheep Boom Bah
- ↳ Skirmish: Battle for Draconia
- ↳ Sobek 2 players
- ↳ Soulaween
- ↳ Spellcrafter
- ↳ Splitter
- ↳ Squadro
- ↳ Stigméria
- ↳ Stonks
- ↳ Strategic Reserve
- ↳ Strawberry Sunset
- ↳ Sunrise Sunset
- ↳ Suspeição
- ↳ Tapas
- ↳ The Battle for Hill 218
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The King of the Woods
- ↳ The Little Flower Shop
- ↳ The Nine Domains
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Time Splicers
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Tomatoss
- ↳ TriATri
- ↳ Trickarus
- ↳ Troggu
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Unane
- ↳ Up or Down?
- ↳ Vegetable Stock
- ↳ Verdant Arizona
- ↳ Via Gladiola
- ↳ Vizia
- ↳ Waddle
- ↳ Wana
- ↳ Whist
- ↳ Word Traveler
- ↳ Xxung
- ↳ Yoxii
- ↳ Zookeepers
- ↳ Àiyé
- ↳ Écarté