The idea of looking at the BGA implementation came from this thread:
"After 20 times playing, I am done with the BGA version [of Catan]"
viewtopic.php?t=26265
Some common themes emerged, to which I've added a few observations of my own:
Randomness is "lumpy" - you shouldn't expect an even distribution of numbers in a small sample size.
For instance, it's quite likely that you'll see a run of 4 heads or 4 tails when you toss an unbiased coin ten times.
(When I wrote this, my first four coin tosses all came up heads, go figure.)
Independence of random events - no matter how often red has come up on a roulette wheel, the chance of red occurring on the next spin is exactly the same. It still feels weird, though, when we witness a long run of reds. In the same vein, how many 7s in a row might we expect to see, at least now and then?
We have monkey brains - we aren't very good at estimating probability. That is, the probability of random but structured outcomes is often counterintuitive. Take, for instance, the so-called 'birthday paradox'. If you take a room with 25 people who have no connection to each other, there's a better than 50-50 chance that at least two people in that room will share a birthday. This fact seems implausible, given 25 is such a small fraction out of the 366 possible birth dates that each person could have.
Confirmation bias - if we believe something to be true, we'll be more likely to notice and remember events that confirm that belief
and much less likely to notice the (possibly greater number of) events that contradict that belief. In a board game, when we are hanging on every roll, this confirmation is heavily amplified - we feel rising frustration when rolls that benefit our opponents outnumber those that benefit us.
We feel much less emotion when the converse occurs, so we are much less likely to remember it. "This @#$# game always cheats me!"
Risk aversion - We are evolved as a species to be more sensitive to negative events than positive ones, i.e. losing a $20 bet has a greater emotional weight than winning a $20 bet. This is why gamblers often feel so irrationally driven to recoup their losses.
The Dunning Kruger effect - people who don't understand probability are more likely to believe that (i) it's actually simple and (ii) they have a good understanding of it. In general, the less we know, the less aware we are of how much we don't know. Ironically, this effect is just as pronounced in people who are of above-average intelligence but haven't studied a discipline in detail. Hello to all those 'armchair experts' out there.
"After 20 times playing, I am done with the BGA version [of Catan]"
viewtopic.php?t=26265
This prompted numerous replies, many in a pretty unfriendly and condescending tone. Some relevant points were made, in general terms, about the common misunderstandings people have about the nature of random events.I played it 20 times, and I can safely say it's broken beyond being able to enjoy the game.
The dice generator is totally whacked out. 40-50 minute games, 60-70 rolls per game, and only five or six 7s rolled? In what universe does that occur?
Until it gets fixed, I'm done with Catan here. I'll stick to the analog version and deal with rolls that reflect the reality of statistics and probability.
Some common themes emerged, to which I've added a few observations of my own:
Randomness is "lumpy" - you shouldn't expect an even distribution of numbers in a small sample size.
For instance, it's quite likely that you'll see a run of 4 heads or 4 tails when you toss an unbiased coin ten times.
(When I wrote this, my first four coin tosses all came up heads, go figure.)
Independence of random events - no matter how often red has come up on a roulette wheel, the chance of red occurring on the next spin is exactly the same. It still feels weird, though, when we witness a long run of reds. In the same vein, how many 7s in a row might we expect to see, at least now and then?
We have monkey brains - we aren't very good at estimating probability. That is, the probability of random but structured outcomes is often counterintuitive. Take, for instance, the so-called 'birthday paradox'. If you take a room with 25 people who have no connection to each other, there's a better than 50-50 chance that at least two people in that room will share a birthday. This fact seems implausible, given 25 is such a small fraction out of the 366 possible birth dates that each person could have.
Confirmation bias - if we believe something to be true, we'll be more likely to notice and remember events that confirm that belief
and much less likely to notice the (possibly greater number of) events that contradict that belief. In a board game, when we are hanging on every roll, this confirmation is heavily amplified - we feel rising frustration when rolls that benefit our opponents outnumber those that benefit us.
We feel much less emotion when the converse occurs, so we are much less likely to remember it. "This @#$# game always cheats me!"
Risk aversion - We are evolved as a species to be more sensitive to negative events than positive ones, i.e. losing a $20 bet has a greater emotional weight than winning a $20 bet. This is why gamblers often feel so irrationally driven to recoup their losses.
The Dunning Kruger effect - people who don't understand probability are more likely to believe that (i) it's actually simple and (ii) they have a good understanding of it. In general, the less we know, the less aware we are of how much we don't know. Ironically, this effect is just as pronounced in people who are of above-average intelligence but haven't studied a discipline in detail. Hello to all those 'armchair experts' out there.