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Flame Tanks Do Not Work

Posted: 11 December 2022, 23:50
by Wiking44
Has anyone else noticed the Flame Tanks do not work on SFTF.
They are just normal tanks

Re: Flame Tanks Do Not Work

Posted: 12 December 2022, 19:47
by twenty9oh7
I do not believe the Breakthrough stuff is completely finished for implementation per: https://boardgamearena.com/bug?id=65757

Re: Flame Tanks Do Not Work

Posted: 15 December 2022, 03:19
by Wiking44
twenty9oh7 wrote: 12 December 2022, 19:47 I do not believe the Breakthrough stuff is completely finished for implementation per: https://boardgamearena.com/bug?id=65757
Thank you so at least we ALL can recognize that Flame Tanks do not work correctly in Breakthrough or from the M44 Database

Re: Flame Tanks Do Not Work

Posted: 15 December 2022, 08:01
by Tisaac
If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.

Re: Flame Tanks Do Not Work

Posted: 15 December 2022, 16:27
by Wiking44
Tisaac wrote: 15 December 2022, 08:01 If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented

Re: Flame Tanks Do Not Work

Posted: 15 December 2022, 17:48
by Tisaac
Wiking44 wrote: 15 December 2022, 16:27
Tisaac wrote: 15 December 2022, 08:01 If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.

Re: Flame Tanks Do Not Work

Posted: 15 December 2022, 18:03
by twenty9oh7
Tisaac wrote: 15 December 2022, 17:48
Wiking44 wrote: 15 December 2022, 16:27
Tisaac wrote: 15 December 2022, 08:01 If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
Big if true. Would love to have some flame tanks in other scenarios if possible!

Re: Flame Tanks Do Not Work

Posted: 15 December 2022, 20:46
by Wiking44
Tisaac wrote: 15 December 2022, 17:48
Wiking44 wrote: 15 December 2022, 16:27
Tisaac wrote: 15 December 2022, 08:01 If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
Yes the database scenarios that have flame tanks do have the badge but still do not work correctly
For example I created a online version of JDRommels Biak Airfield Trap and the tank with the badge does not work as a flame tank

Re: Flame Tanks Do Not Work

Posted: 16 December 2022, 00:25
by Tisaac
Wiking44 wrote: 15 December 2022, 20:46
Tisaac wrote: 15 December 2022, 17:48
Wiking44 wrote: 15 December 2022, 16:27

But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
Yes the database scenarios that have flame tanks do have the badge but still do not work correctly
For example I created a online version of JDRommels Biak Airfield Trap and the tank with the badge does not work as a flame tank
Spécial units + badge. Badge alone wont work.

Re: Flame Tanks Do Not Work

Posted: 16 December 2022, 23:19
by Wiking44
Tisaac wrote: 16 December 2022, 00:25
Wiking44 wrote: 15 December 2022, 20:46
Tisaac wrote: 15 December 2022, 17:48

Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
Yes the database scenarios that have flame tanks do have the badge but still do not work correctly
For example I created a online version of JDRommels Biak Airfield Trap and the tank with the badge does not work as a flame tank
Spécial units + badge. Badge alone wont work.
How do you make armor a “special unit” in the M44 Editor?
It gives me the option to make elite units but makes armor 4 figures instead of 3