In a manager state I use setPlayersMultiactive and activate only one of my two players then move to the next state, a multiactive one. There, all players are active: getActivePlayerList returns all players and the state descriptionmyturn is shown to everyone.
Same problem happens if I use setPlayersMultiactive in the "st" action function of a multiactiveplayer state.
So I wrote my own setPlayersMultiactive using setAllPlayersMultiactive and setPlayerNonMultiactive, but the real one doesn't seem to work.
Same problem happens if I use setPlayersMultiactive in the "st" action function of a multiactiveplayer state.
So I wrote my own setPlayersMultiactive using setAllPlayersMultiactive and setPlayerNonMultiactive, but the real one doesn't seem to work.