what's the recommended way to branch based on the current state in GetAllDatas ?
If I want to set a checkpoint, similar in effect to what the devevelopment environment "save" and "load" do, is
there a built-in mechanism for that or am I on my own.
Is there a way to use "load" to load a game which has been finished. In other words, suppose I saved
a game just before finish, and finish as part of the testing, and want to get back to the just before
finished state.
If I want to set a checkpoint, similar in effect to what the devevelopment environment "save" and "load" do, is
there a built-in mechanism for that or am I on my own.
Is there a way to use "load" to load a game which has been finished. In other words, suppose I saved
a game just before finish, and finish as part of the testing, and want to get back to the just before
finished state.