Major Ed Case wrote: ↑15 February 2023, 10:29
Who is the better player? The one who who has played 100 games in the season and only lost say 15, or the former who achieved rank in top ten early in the season and then stopped playing?
Now if there was some sort of penalty (Eg: loss of points or Rank for NOT making oneself available) imposed on a basis like each 3 days or some such time restraint, then that would seem a fairer and more logical method of equalisation and help to TRULY reflect their playing strengths.
You can't only compare these 2:
(a) The one who who has played 100 games in the season and only lost say 15
(b) the former who achieved rank in top ten early in the season and then stopped playing
You also need to be consistent with the following:
(c) the one who played a few successful games and achieved top 10 but with games being distributed evenly over the season
(d) the one who started 2 weeks before season-end and made a quick successful boost to the top-10
In my opinion, cases (b),(c),(d) need to be exactly the same because they did the same thing, just at a different time. So those need to be ranked the same way. Therefore your suggestion of ELO-degeneration would definitely and objectively cause unfairness between (b)-(d) while a comparision with (a) is hardly possible.
Arena is kind of a fun ranking, that does not necessarily reward the most skilled player. Maybe your player (a) showed more skill in the game, but player (b) showed more skill in gaming/strategizing the system and could therefore be awarded for that.
However - I think the best fix for this would be to rank by maximum value during the whole season instead of end-of-season-rating. So your player (a) would still have a good ranking if they had been top-rated once during the season but didn't stop playing. Doesn't guarantee (a) to be rewarded, but at least they'd get a better shot and not penalized for continuing.