I was going to open a new feature request, but I found one that's kind of similar so added a comment to it.
Here's the request: https://boardgamearena.com/bug?id=65428
And here is what I wrote:
Currently Catan has a "confirm" after every individual action, but once you confirm you can't undo it. This is pretty terrible: One the one hand, it means a lot more clicks, but on the other hand, it's mostly useless since you're most likely to change your mind later, not immediately when you took some action.
Catan should work like many other games on BGA, with a more general restart/undo feature available at all times during your turn that lets you go back to either the beginning of your turn or just after you took an irreversible action. An irreversible action would be
- drawing a card (since you found out what the card is),
- completing a trade _with another person_ (maritime trades should be reversible)
- placing the robber if and only if another player had to discard some resources
- robbing (because you found out what resource you got
Everything else in the game should be undoable.
Only irreversible actions (listed above) and passing at the end of the turn should require a "confirm". Everything else just happens as soon as you click to do it, but you can unwind all of it if you want.
As it is now, it's very very frustrating to lose games frequently because of the inability to change your mind about what to do on your turn.
Here's the request: https://boardgamearena.com/bug?id=65428
And here is what I wrote:
Currently Catan has a "confirm" after every individual action, but once you confirm you can't undo it. This is pretty terrible: One the one hand, it means a lot more clicks, but on the other hand, it's mostly useless since you're most likely to change your mind later, not immediately when you took some action.
Catan should work like many other games on BGA, with a more general restart/undo feature available at all times during your turn that lets you go back to either the beginning of your turn or just after you took an irreversible action. An irreversible action would be
- drawing a card (since you found out what the card is),
- completing a trade _with another person_ (maritime trades should be reversible)
- placing the robber if and only if another player had to discard some resources
- robbing (because you found out what resource you got
Everything else in the game should be undoable.
Only irreversible actions (listed above) and passing at the end of the turn should require a "confirm". Everything else just happens as soon as you click to do it, but you can unwind all of it if you want.
As it is now, it's very very frustrating to lose games frequently because of the inability to change your mind about what to do on your turn.