Is creating an original game supported?
Posted: 12 July 2023, 16:57
Hi,
I'm looking at creating an original simultaneous execution turn based war game and wondered if BGA approves of these?
As opposed to a digitalisation of an existing board game. I can't see anything in the wiki that says it's not, but all references to developers undertaking real projects refer to adapting an existing physical board game.
I came to think of BGA as I play memoir 44 here and so value the BGA engine and ecosystem. Especially its asynchronous friendly nature to enable much easier to organise PvP turn based games.
The game concept is a hybrid in the realm of diplomacy and a command and color's game. With the gameplay being weighted to fully enable asynchronous play with no mid-turn interruptions. It would be possible to play physically, but rather clumsy given the simultaneous execution.
I've done a cursory review of the main technical overviews and details in the Wiki and believe from a technical perspective I can shape my idea cleanly within the limitations of what the BGA engine offers (based on what is achievable in a physical game).
I'm looking at creating an original simultaneous execution turn based war game and wondered if BGA approves of these?
As opposed to a digitalisation of an existing board game. I can't see anything in the wiki that says it's not, but all references to developers undertaking real projects refer to adapting an existing physical board game.
I came to think of BGA as I play memoir 44 here and so value the BGA engine and ecosystem. Especially its asynchronous friendly nature to enable much easier to organise PvP turn based games.
The game concept is a hybrid in the realm of diplomacy and a command and color's game. With the gameplay being weighted to fully enable asynchronous play with no mid-turn interruptions. It would be possible to play physically, but rather clumsy given the simultaneous execution.
I've done a cursory review of the main technical overviews and details in the Wiki and believe from a technical perspective I can shape my idea cleanly within the limitations of what the BGA engine offers (based on what is achievable in a physical game).